Proposed: Template
|
1 min
|
present-proposal-template.md
|
Accepted: AI Assisted Style Guide
|
2 min
|
ai-assisted-proposal-style-guide.md
|
Proposed: Godot Animation streaming
|
8 min
|
20241112-godot-animation-streaming.md
|
Proposed: Plan November 2024.
|
1 min
|
20241102-plan-november-2024.md
|
Proposal: Use Data Tables for Godot Constraints
|
2 min
|
20241028-use-data-tables-for-godot-constraints.md
|
Proposed: Reduce Size Difference Between Capsules and Mesh Volume
|
2 min
|
20241019-reduce-size-difference-between-capsules-and-mesh-volume.md
|
Proposed: Evaluate three proposals for V-Sekai content distribution
|
3 min
|
20241016-instantiating-v-sekai-content.md
|
Proposed: Editing Character Body Bone Constraints in Immersive Mode
|
8 min
|
20241014-xr-interface-for-rigging.md
|
Proposed: Basic Real-Time Interaction for Character and World Scenes
|
5 min
|
20241014-basic-realtime-interaction.md
|
Proposed: Updater No-Op Implementation Using Velopack
|
2 min
|
20241014-app-updater.md
|
Proposed: Recovering MakeHuman Parameters Using Depth Map Comparison with Godot Engine
|
3 min
|
20241011-recovering-makehuman-parameters.md
|
Accepted: Restoring Default User Directory Structure in Windows 11
|
2 min
|
20241006-restore-onedrive-shortcut-overrides.md
|
Proposed: Small V-Sekai Creation Tools
|
2 min
|
20241001-small-game-tools.md
|
Accepted: Godot Engine XR Elite HMD Conference Setup
|
3 min
|
20240914-godot-engine-xr-elite-conference-setup.md
|
Proposed: Revised Tracker Configuration and Constraints for HTC VIVE XR Elite
|
3 min
|
20240905-revised-tracker-configuration-and-constraints.md
|
Proposed: Transition to Dokku from Kubernetes Proposal
|
2 min
|
20240830-use-dokku-to-host-vsk-backend.md
|
Accepted: PCI-E Lane Depletion and Thunderbolt 4 Issues
|
3 min
|
20240830-pcie-lane-depletion-thunderbolt-4-issues.md
|
Proposed: FFMPEG Wave/Mic and Speaker/Play
|
5 min
|
20240824-ffmpeg-wav-mic-speaker-play.md
|
Proposed: Improving Connectivity for Valve StreamVR Light House Dongles
|
2 min
|
20240810-steamvr-dongles-separate.md
|
Proposal: Core V-Sekai Scripting with Wasm
|
4 min
|
20240717-core-vsekai-scripting.md
|
Proposed: Create a Conceptual Model of VRChat Networking
|
47 min
|
20240715-vrchat-networking-mental-model.md
|
Proposed: Use shrink wrap blender modifier to fit
|
2 min
|
20240712-use-shrinkwrap-blender-modiifer-to-fit.md
|
Proposed: Networking PCVR with the Web
|
3 min
|
20240710-web-and-pcvr-networking.md
|
Proposed: Use WebRTC to Native to Interop with Godot Engine
|
2 min
|
20240710-use-webrtc-to-native-interop.md
|
Proposed: Use Godot Engine Web Threaded
|
3 min
|
20240710-use-godot-engine-web-threaded.md
|
Proposed: Focus on PCVR and the Web
|
2 min
|
20240710-platform-focus-on-pcvr-and-web.md
|
Proposed: Convert Blender CC0 Base Mesh to Godot Engine T-Pose
|
4 min
|
20240710-convert-blender-cc0-base-mesh-to-godot-engine-t-pose.md
|
Proposed: Art Direction in V-Sekai Process
|
2 min
|
20240710-art-direction-in-vsekai.md
|
Proposed: A Wired-First Strategy for PCVR
|
2 min
|
20240709-wired-first.md
|
Proposed: Set Nvidia Watt Limit with Anwave
|
2 min
|
20240709-anwave-set-nvidia-watt-limit.md
|
Proposed: V-Sekai: My Life as a Princess
|
5 min
|
20240708-vsekai-my-life-as-a-queen.md
|
Proposed: Maximum Streaming Bill of Materials Setup for Motion Capture
|
8 min
|
20240706-motion-capture-bill-of-materials.md
|
Proposal: RPG Town in V-Sekai
|
3 min
|
20240705-rpg_town.md
|
Proposed: Use motion transformers for motion prediction
|
2 min
|
20240630-use-motion-transformers-for-prediction.md
|
Superceded: RISCV Binaries as Shared Libraries
|
3 min
|
20240627-gdextension-as-libriscv.md
|
Proposed: Every Commit Push Pass Cicd
|
2 min
|
20240627-every-commit-push-pass-cicd.md
|
Proposed: Update python3 macOS Certificates
|
3 min
|
20240626-update-python3-macos-certicates.md
|
Proposed: Why did we build “Uro”?
|
3 min
|
20240623-what-is-uro-backend.md
|
Proposed: Talk Length Game Prototypes
|
2 min
|
20240623-talk-length-prototypes.md
|
Proposal: Only Save Tools in Our CDN
|
2 min
|
20240623-only-save-tools-in-our-cdn.md
|
Proposed: Use GitHub Actions and Digital Ocean Spaces for a V-Sekai Launcher
|
2 min
|
20240623-do-cdn-for-launcher.md
|
Proposed: Create a process for testing V-Sekai.
|
2 min
|
20240622-process-for-testing-vsekai.md
|
Accepted: GoCD Agent Docker Image Update
|
2 min
|
20240622-gocd-agent-docker-image-update.md
|
Proposed: Build V-Sekai editor for many platforms
|
2 min
|
20240622-build-for-many-platforms.md
|
Proposed: Command Traces with Server Backend
|
1 min
|
20240621-proposal-template copy.md
|
Proposed: Image Captioning Tool
|
2 min
|
20240621-caption-photos-for-cicd.md
|
Proposed: Transforming Schedule DAG into a Left-child Right-sibling Binary Tree
|
3 min
|
20240618-schedule-as-binary-tree.md
|
Proposed: 4 Player Test V-Sekai
|
2 min
|
20240618-4-player-test-vsekai.md
|
Proposed: Triangle to Quad Mesh Dataset Creation
|
2 min
|
20240616-request-for-quad-mesh-dataset.md
|
Proposed: Explain the concept of Mesh Transformers
|
2 min
|
20240615-what-is-mesh-transformers.md
|
Proposed: Dataset Scaling for Training Mesh Transformer
|
2 min
|
20240613-training-dataset.md
|
Proposed: Dataset Creation with CSG
|
3 min
|
20240613-training-dataset-creation-with-csg.md
|
Proposed: Modify the Mesh Transformer for Quads
|
2 min
|
20240613-modifying-the-mesh-transformer-for-quads.md
|
Proposed: Training Mesh Transformer for 3D Avatar Creation
|
3 min
|
20240613-1k-quad-limit.md
|
Proposed: Managing Multiple Training Runs in Separate Pods
|
2 min
|
20240611-test-1x-and-4x.md
|
Proposed: Switch learning rate to be lower.
|
2 min
|
20240611-lower-learning-rate.md
|
Accepted: Better Skeleton Merge with Robust Skin Weight Transfer
|
6 min
|
20240608-skin-weight-transfer-skeleton-merge.md
|
Accepted: Use the Humanoid Profile for Character Motion Mirroring
|
5 min
|
20240608-for-skeleton-mirroring-use-the-godot-humanoid.md
|
Proposal: Sustainable Version Management for Godot Engine in V-Sekai
|
3 min
|
20240605-sustainable-version-management-for-godot-engine-in-v-sekai.md
|
Proposed: Improve the Godot Ecosystem
|
3 min
|
20240529-improve-godot-import-ecosystem.md
|
Proposed: Godot Engine as Wasm Importer
|
2 min
|
20240528-pipeline-godot-wasm-importer.md
|
Proposed: Draft WebRTC Relay Test
|
1 min
|
20240522-webrtc-relay-test.md
|
Draft: shadermotion to BVH
|
2 min
|
20240522-shader-motion-to-bvh.md
|
Draft: View the worlds and interact with people in VR without being in VR via a Discord Inward Portal
|
2 min
|
20240522-discord-inworld-portal.md
|
Draft: Notify community members and users about activity and updates via a Discord bot
|
3 min
|
20240522-discord-bot.md
|
Accepted: Wasm Cache Incident Report
|
2 min
|
20240511-wasm-cache-incident.md
|
Rejected: VR Game with 80 Players and One World Server
|
2 min
|
20240511-review-80-vr.md
|
Proposed: Can I use V-Sekai for 3d assets & 3d extensions?
|
2 min
|
20240502-where-can-I-use-gltf.md
|
Proposed: Launching the mvsqlite rdbms server
|
4 min
|
20240502-mvsqlite-launchd.md
|
Proposed: Stress Testing Godot Engine’s Networking System
|
3 min
|
20240502-mesh-object-sync-benchmark.md
|
Proposed: Process the glTF2 input file and return it as is
|
2 min
|
20240502-membrane-framework-identity-post.md
|
Proposed: Enable Windows 11 Installation on Older Computers
|
2 min
|
20240502-install-windows-on-older-computers.md
|
Proposed: Workflows for 3D Model Conversion
|
3 min
|
20240502-gltf-fbx-tscn-vrm.md
|
Proposed: Stuck / Recharge Cycle
|
2 min
|
20240425-recharge-cycle.md
|
Proposed: ChatGPT-4 Based Proposal Prompt System
|
2 min
|
20240425-proposal-prompt-system.md
|
Accepted: Prioritizing Valve Controllers Over Meta Quest 3 Controllers
|
2 min
|
20240424-reset-steamvr-controllers.md
|
Accepted: Building a Metaverse with Glue Mechanic in V-Sekai
|
2 min
|
20240423-building-metaverse-with-glue-mechanic.md
|
Proposed: Town Courier
|
3 min
|
20240418-college-quest.md
|
Proposed: Implementing a 3D Previewer for GLTF with XMP Metadata
|
2 min
|
20240416-previewer-upload-gltf-to-glb.md
|
Proposed: Train quad-based Meshgpt within constraints
|
3 min
|
20240413-training-quad-based-meshgpt-with-40gb-vram.md
|
Proposed: Calling Open Source LLM with Aria
|
2 min
|
20240413-calling-opensource-llm-with-aria.md
|
Proposed: Implementing a 3D Multiplayer Movement System with Parented Objects and Inventory Management
|
3 min
|
20240411-multiplayer-movement-with-parented-obejcts.md
|
Rejected: Binding GDExtension to a C-like Language for Libgodot to Implement a Distributed Simulation
|
2 min
|
20240411-elixir-libgodot-zig.md
|
Proposed: Use Bundlex for Binding GDExtension to Elixir for Libgodot to Implement a Distributed Simulation
|
2 min
|
20240411-elixir-libgodot-bundlex.md
|
Proposed: Implementing Elixir Data Models for Memory, Local, Bulk, and Global Storage
|
3 min
|
20240410-data-storage-elixir.md
|
Rejected: RabbitMQ RA vs SQLite on FoundationDB vs CockroachDB
|
3 min
|
20240409-elixir-raft-vs-sqlite-fdb.md
|
Accepted: “Sunny Park” Test Case for 3D Tile Sync
|
2 min
|
20240409-crud-godot-tiles.md
|
Accepted: Focusing on PCVR vs Android Build vs Web Build
|
2 min
|
20240407-pcvr-vs-standalone.md
|
Proposed: Web-Based Exploration of V-Sekai
|
2 min
|
20240406-web-based-explore.md
|
Proposed: Provide a V-Sekai Starter Kit
|
2 min
|
20240406-itch-github-actions.md
|
Proposed: Material Shader Graphic Shirt with Sharp Edges
|
3 min
|
20240401-shader-graphic.md
|
Proposed: VRC and VRM compatibility
|
4 min
|
20240331-vrc-vrm-compatibility.md
|
Accepted: k8s on harvester hci
|
4 min
|
20240330-k8s-harvester-hci.md
|
Proposed: Hyperv windows Harvester Test
|
2 min
|
20240330-hyperv-harvester-test.md
|
Proposed: Integrating Helm for Kubernetes Runner Installation with S3 Cache
|
4 min
|
20240330-gitlab-helm.md
|
Proposed: CI/CD Setup with Docker and Other Platforms
|
3 min
|
20240330-cicd-gitlab.md
|
Proposed: Installing Helm Chart from a Git Repository using Rancher
|
2 min
|
20240330-bitnami-rancher-helm-catalog.md
|
Proposed: V-Sekai Setup as a Ready-to-Go Kit
|
2 min
|
20240329-ready-to-go-kit-windows-11.md
|
Proposed: Teaching Large Language Models (LLMs) with Goal-Task Planners
|
2 min
|
20240326-verifying-and-finetuning-plans.md
|
Proposed: “Cafe Serenade” - A VR Dating Sim Experience
|
3 min
|
20240326-heartstrings-vr.md
|
Proposed: for 3d Asset Schema Design and Database Backend Selection
|
2 min
|
20240325-table-avatar-embedded-xmp.md
|
Proposed: Synchronizing Blender and FDB-SQLite for Proxy Movement
|
2 min
|
20240325-fdb-sqlite-blender-godot.md
|
Proposed: V-Sekai Implementation Using SLC Framework
|
2 min
|
20240324-v-sekai-as-slc.md
|
Proposed: Real-Time Motion Capture and Animation Synchronization
|
2 min
|
20240314-live-collab.md
|
Proposed: Implement Ra in V-Sekai
|
1 min
|
20240307-rabbitmq-ra.md
|
Proposed: V-Sekai Game Launcher
|
3 min
|
20240305-v-sekai-launcher.md
|
Proposed VRM mtoon in Substance Designer
|
32 min
|
20240218-vrm-substance-editor.md
|
Accepted: VRM Acronym Correction
|
1 min
|
20240218-vrm-acronym-correction.md
|
Proposed: Blender to Godot API Conversion
|
2 min
|
20240218-blender-to-godot.md
|
Proposed: for using workloads to emulate the usage patterns
|
2 min
|
20240217-workload-benchmarking.md
|
Proposed: Adoption of Intended Effort Versioning (EffVer) in V-Sekai
|
2 min
|
20240217-intended-effort-versioning.md
|
Proposed: Implementation of Essential Tuple Normalization Form (ETNF) for relational databases (rdbms, sql)
|
7 min
|
20240217-essential-typle-normalization-form.md
|
Proposed: Comprehensive Documentation for V-Sekai
|
2 min
|
20240217-documentation-guidelines.md
|
Proposed: Container2Wasm Integration in V-Sekai
|
2 min
|
20240217-container-2-wasm.md
|
Proposed: Enhancing Avatar Expressiveness with AI-Generated Blend Shapes
|
2 min
|
20240215-avatar-customization-with-ai-facial-expressions.md
|
Proposed: Urban Navigator: The City Unveiled
|
2 min
|
20240127-urban-explorer-gdc-2024-sample.md
|
Proposed: Macos cicd setup.
|
4 min
|
20240121-mac-setup.md
|
Proposed: Elixir Livebook on Fedora 39
|
3 min
|
20240121-livebook-fedora-install.md
|
Proposed: Installing Tailscale on Linux Fedora 39
|
2 min
|
20240121-install-tailscale.md
|
Proposed: Easy Diffusion AI Setup on Linux Systems
|
2 min
|
20240121-easy-diffusion-fedora-install.md
|
Proposed: Advanced VR Armature System for V-Sekai
|
2 min
|
20240120-vr-armature-system.md
|
Proposed: Provide Pivot Painting Resources
|
1 min
|
20240117-pivot-painting.md
|
Proposed: Camera matching with fSpy.
|
2 min
|
20240111-fspy.md
|
Draft: Fit Clothing on Humans Without Tearing
|
2 min
|
20240111-fit-clothing-on-humans-without-tearing.md
|
Proposed: Magical Girls College Manager Simulator
|
3 min
|
20240110-magical-girls-college-novel.md
|
Proposed: 1 Meter Cubed 128 Quantized
|
2 min
|
20240105-1-meter-128-quantize.md
|
Deprecated: Valid configuration of Spatiallabs and Openxr
|
2 min
|
20231230-spatiallabs-openvr.md
|
Proposed: Choosing a terminal emulator for Windows
|
2 min
|
20231229-mRemoteNG.md
|
Proposed: Byobu terminal multiplexer
|
2 min
|
20231229-byobu.md
|
Proposed: V-Sekai: Gateways to Virtual Worlds
|
2 min
|
20231228-v-sekai-slogan.md
|
Proposed: Use the “Punchline Reports” Method
|
2 min
|
20231227-punchline-reports.md
|
Proposed: Blue Green new shadows for new avatars
|
2 min
|
20231227-blue-green-shadows.md
|
Proposed: Hardsurface vs Organic
|
2 min
|
20231226-furniture-vs-organic.md
|
Proposed: Mesh Transformer Expressive Facial Features
|
2 min
|
20231225-mesh-transformer-facial-features.md
|
Proposed: Mesh Transformer Clothing
|
2 min
|
20231225-mesh-transformer-clothing.md
|
Proposed: MaterialX try two.
|
2 min
|
20231218-mtlx-try-two.md
|
Proposed: Automating Game Testing Process Using Appium 2
|
3 min
|
20231209-appium-testing-win11.md
|
Proposed: Appium Testing for Windows 11
|
2 min
|
20231209-appium-testing-fbx-to-gltf.md
|
Proposed: Triangle Meshes Inferencing with MeshRWKV
|
5 min
|
20231203-mesh-rwkv.md
|
Draft: Initial Training of the MeshRWVK Model
|
2 min
|
20231203-mesh-rwkv-test-metrics.md
|
Draft: GraphSAGE Embedding Algorithm Explanation
|
4 min
|
20231203-graphsage-embedding-generation.md
|
Proposed: Seamless Integration of XR Tracking in Godot Engine
|
3 min
|
20231201-xr-hands-animation-node.md
|
Proposed: Headless Launcher Backend with Elixir and Server-Side CockroachDB
|
7 min
|
20231201-headless-launcher-backend.md
|
Accepted: Benchmarking Network Performance for Scalable Multiplayer in Godot
|
3 min
|
20231127-performance-test.md
|
Accepted: V-Sekai 2023-11-26 Report
|
3 min
|
20231126-v-sekai-report.md
|
Superseded: V-Sekai 2023-11-25 Report
|
4 min
|
20231125-v-sekai-report.md
|
Proposed: Upload Creative Commons FBX Test Files for Enhanced LOD Optimization in V-Sekai
|
2 min
|
20231114-upload-creative-commons-fbx-test-files.md
|
Proposed: Enhancing VR Book Reading through SVG Optimization
|
2 min
|
20231114-maintain-svgcleaner.md
|
Proposed: Defining the List of Godot Types in Elixir Godot Parsers
|
2 min
|
20231114-elixir-definition-of-godot-types.md
|
Proposed: Validator Service for V-Sekai
|
2 min
|
20231112-validation-service.md
|
Proposed: Effective V-Sekai project archival strategy
|
3 min
|
20231112-archive-projects.md
|
Proposed: Evaluate AYON pipeline platform on hosted cloud services
|
3 min
|
20231111-ayon-evaluation.md
|
Accepted: V-Sekai dependencies
|
3 min
|
20231110-v-sekai-dependencies.md
|
Proposed: Efficient Training of LLMs in V-Sekai
|
2 min
|
20231110-efficient-llm-training.md
|
Accepted: Overcoming the Blender T-Pose Limitation with Documentation
|
2 min
|
20231110-blender-manual-t-pose.md
|
Proposed: Enhancing V-Sekai x Godot Engine x AYON for a Superior Workflow
|
2 min
|
20231110-better-pipeline-tools.md
|
Proposed: Streamlining Game Development with AI-Based Aria’s Guidance
|
2 min
|
20231110-ai-based-outlier-detection.md
|
Proposed: Character Customization Discord Bot PoC for V-Sekai
|
4 min
|
20231109-discord-polygonjs-generator.md
|
Proposed: Creation of an ‘Ask V-Sekai’ Chatbot Using Vercel, OpenAI, and Neon PostgreSQL
|
2 min
|
20231108-v-sekai-chat-bot.md
|
Proposed: PostgreSQL bytea Storage Optimization for V-Sekai’s Edge CDN
|
2 min
|
20231108-postgres-bytea-optimizations.md
|
Proposed: “Freedom is in a future that you did not have in the past” - A Game Development Philosophy from NieR:Automata
|
3 min
|
20231108-nier-automata-world-expansion.md
|
Proposed: Development of a Community Polling Discord Bot Using Vercel and Neon PostgreSQL
|
2 min
|
20231108-neon-vercel-functions-toy-problem.md
|
Proposed: Adopting Neon for a More Manageable Backend at V-Sekai
|
1 min
|
20231108-neon-postgresql.md
|
Proposed: Adopting Neon’s Bottomless Storage with S3-Compatible Object Store for Edge CDN Data Management
|
2 min
|
20231108-neon-1-gb-scene-storage.md
|
Proposed: Enhancing V-Sekai Through Effective Documentation
|
2 min
|
20231108-munich-godot-engine-conference.md
|
Proposed: Ansible Server Provisioning
|
2 min
|
20231108-ansible-new-server-provisioning.md
|
Proposed: PDF to SVG Conversion for VR Books
|
2 min
|
20231105-pdf-embed-raster-svg-vr.md
|
Rejected: Merge Scene Tool for Godot Editor with FlatBuffer-based JSON Serialization
|
2 min
|
20231104-flatbuffer_packed_scenes.md
|
Accepted: Write List of Github Pull Requests for Review
|
6 min
|
20231027-write-a-list-of-github-pull-requests.md
|
Proposed: DreamCraft3D - A Hierarchical 3D Content Generation Method
|
2 min
|
20231027-dreamcraft3d-workflow.md
|
Proposed: Drawing Concept to Blockout
|
2 min
|
20231027-drawing-concept-to-blockout.md
|
Proposed: Build a Cozy Apartment in VR for V-Sekai
|
2 min
|
20231027-apartment-building-vr.md
|
Proposed: Solve Blender versions by locking LTS versions on Blender (3.6)
|
1 min
|
20231026-blender-steam-beta-version.md
|
Proposed: Implementing Advanced Training Simulators in V-Sekai
|
2 min
|
20231024-training-simulators.md
|
Proposed: Enhancing Task-Specific Model Performance through Fine-Tuning with Axolotl
|
2 min
|
20231024-finetuning-workflow.md
|
Proposed: Navigating New Horizons: A Proposal for Expanding Exploration in V-Sekai
|
2 min
|
20231022-hover-to-ocean-game.md
|
Proposed: Llama CPP AI Model NPC
|
2 min
|
20231020-llama-cpp-mistral-npc.md
|
Proposed: Valve VR Ecosystem with Quest 3
|
2 min
|
20231019-quest3-mocap-steam-lighthouse.md
|
Proposed: Streamlining V-Sekai Performance
|
2 min
|
20230922-spacetime-shadow-shards-sync.md
|
Proposed: Use embedding search with Godot Engine projects
|
2 min
|
20230920-godot-project-search.md
|
Proposed: Challenges that need to be addressed in V-Sekai
|
2 min
|
20230913-V-Sekai-bugs.md
|
Proposed: Address Screen Resolution Compatibility Issues
|
1 min
|
20230912-target-most-popular-resolution.md
|
Proposed: Improving xr grid with new enhancements
|
1 min
|
20230911-xr-grid-with-drawing.md
|
Draft: XPR in Elixir
|
3 min
|
20230911-xpr.exs.md
|
Proposed: Implementing Semantic Versioning for Alpha Releases in V-Sekai
|
2 min
|
20230911-first-alpha-tag.md
|
Draft: Can Poly Green Coords extend to 3d?
|
1 min
|
20230911-can-poly-green-coords-extend-to-3d.md
|
Draft: Translation/Transcription Badge with GGML’s Whisper
|
3 min
|
20230908-bendable-screen-generative-assistant-ggml.md
|
Rejected: Enabling VRM to Blender Conversion with Cloud GPUs and replicate.com
|
3 min
|
20230903-replicate-vrm-transform.md
|
Accepted: Enhancing Map Uploads
|
2 min
|
20230831-fixing-upload-limits.md
|
Accepted: Fix menus in-game
|
1 min
|
20230831-fixing-menus.md
|
Proposed: Expanding Worlds
|
4 min
|
20230830-generating-v-sekai-worlds.md
|
Proposed: Improving VR Experience
|
2 min
|
20230830-better-object-pick.md
|
Proposed: Integrating Backend Services
|
2 min
|
20230830-better-backend-services.md
|
Proposed: OMIFest 2023 - The Call
|
5 min
|
20230829-omifest-2023.md
|
Accepted: Use opensubdiv for level of detail
|
2 min
|
20230824-subdiv-for-lods.md
|
Proposed: Developing a Unified Model for Speech-to-Facial Shape Generation Using Outlines 〰 Library
|
4 min
|
20230823-speech-to-blendshapes.md
|
Proposed: Following Tracks: Enhancing VR Train Station Simulation in V-Sekai using Godot Engine
|
2 min
|
20230819-train-game.md
|
Rejected: Rewriting Mixer Broadcaster Into Membrane Framework Pipelines
|
3 min
|
20230813-mixer-broadcaster-into-membrane-framework copy.md
|
Proposed: Transitioning to Membrane Framework Pipelines with JSON-RPC Blender Runner
|
5 min
|
20230813-blender-runner-into-membrane-framework.md
|
Proposed: Update V-Sekai game engine procedure
|
2 min
|
20230812-vsekai-update-process.md
|
Proposed: Procedure to unmerge and then merge solves a V-Sekai source code broken tree
|
2 min
|
20230812-unmerge-and-merge-procedure-source-code-tree.md
|
Proposed: Configuring GoCD Agents in V-Sekai
|
3 min
|
20230812-gocd-agent-setup.md
|
Proposed: Constrain the entire Godot Humanoid Skeleton
|
2 min
|
20230812-constraint-all-bones.md
|
Accepted: Punchline based reports
|
3 min
|
20230811-punchline-reports.md
|
Proposed: V-Sekai Navigation Compatibility with VR
|
2 min
|
20230806-v-sekai-ipad-projection-compatibility.md
|
Proposed: Sonic Symphony: Crafting Melodies with Machine Intelligence
|
3 min
|
20230806-music-gen.md
|
Proposed: Dokku for V-Sekai URO Backend Services Hosting and Development
|
2 min
|
20230804-dokku.md
|
Accepted: Git Subrepo Addon Management
|
2 min
|
20230803-subrepo-addon-management.md
|
Accepted: Completing VRM 1.0 Support and Publishing to Godot Engine Asset Library
|
2 min
|
20230803-publish-vrm-to-assetlibrary.md
|
Proposed: Port Godot Jolt from GDExtension to C++ Module
|
2 min
|
20230803-jolt-gextension-to-module.md
|
Proposed: Social RPG World Proposal
|
2 min
|
20230803-idle-rpg-home.md
|
Proposed: Solve Renik directly rather than through many bone ik
|
2 min
|
20230726-solve-renik-directly-rather-than-many-bone-ik.md
|
Proposed: Enhancing the Many Bone IK Configuration
|
3 min
|
20230719-pose-kusudama-constraints-in-vr.md
|
Proposed: Game simulation server sidekick process
|
2 min
|
20230719-dual-databases-cockroachdb-khepri.md
|
Proposed: Enhancing Avatar Creation Process in V-Sekai Advanced
|
4 min
|
20230716-enhancing-avatar-creation-process-02-advanced.md
|
Proposed: Enhancing Avatar Creation Process in V-Sekai Regular
|
5 min
|
20230716-enhancing-avatar-creation-process-01-regular.md
|
Proposed: V-Sekai Feature Enhancement Proposal
|
6 min
|
20230701-vsekai-broken-down-goals.md
|
Accepted: V-Sekai Meeting - Friday, June 30, 2023
|
2 min
|
20230630-vsekai-goal-meeting.md
|
Proposed: Ship Godot Engine VRM1 to solve portable humanoid avatars
|
3 min
|
20230626-godot-vrm1-addon.md
|
Accepted: V-Sekai Roadmap and Goals 2023-06-24
|
2 min
|
20230624-v-sekai-roadmap.md
|
Proposed: Implementing Feedback Delay Networks for Enhanced Audio Reverb Simulation in V-Sekai
|
8 min
|
20230623-fdn-reverb-solution.md
|
Proposed: Large language model t5 generating xstate json reliabily for digital beings
|
5 min
|
20230620-t5-jsonformer-xstate.md
|
Proposed: A Potential Solution for V-Sekai’s Identifier Assignment Challenge
|
2 min
|
20230620-doi-github.md
|
Rejected: V-Sekai Database Solution for 50,000 Concurrent Online Users
|
2 min
|
20230619-move-cockroachdb-to-yugabyte.md
|
Proposed: Networked Procedural Generation as a Sidecar to the Godot Engine Server
|
3 min
|
20230619-membrane-framework-for-mesh-processing.md
|
Accepted: V-Sekai Roadmap and Goals 2023-06-18
|
3 min
|
20230618-v-sekai-roadmap.md
|
Proposed: V-Sekai Bone Hierarchy Conversion
|
2 min
|
20230616-pmx-to-vrm.md
|
Proposed: Increase variety and quality with generated animation trees
|
2 min
|
20230614-llm-statechart.md
|
Proposed: Wasm in V-Sekai Proposal
|
5 min
|
20230611-wasm-in-v-sekai.md
|
Superseded: V-Sekai Roadmap and Goals 2023-06-08
|
2 min
|
20230608-v-sekai-roadmap.md
|
Superseded: V-Sekai Roadmap and Goals 2023-06-02
|
2 min
|
20230602-v-sekai-roadmap.md
|
Proposed: Pmx module integration
|
3 min
|
20230602-pmx-module-integration.md
|
Proposed: Capturing accurate body movements with limited tracker placement
|
4 min
|
20230602-limited-tracker-placement.md
|
Proposed: Propose a solution to improve V-Sekai contributors’ design skills for navigating 3D environments
|
2 min
|
20230531-godot-engine-learning.md
|
Proposed: Build a Single-Instance MacOS Editor for the iPad
|
3 min
|
20230531-godot-engine-ipad.md
|
Superseded: V-Sekai Roadmap and Goals 2023-05-19
|
2 min
|
20230527-v-sekai-roadmap.md
|
Proposed: Efficiently managing and synchronizing game data with a server sidecar
|
3 min
|
20230527-server-sidecar.md
|
Proposed: Implement server-side content validation export followed by a sanitization service and CDN support
|
2 min
|
20230527-server-side-content-validation.md
|
Proposed: Generating Random Text Data for testing V-Sekai systems
|
3 min
|
20230527-server-performance-test.md
|
Proposed: Handling access to session based game data
|
2 min
|
20230527-server-cdn-session-url.md
|
Draft: Finding ways to attract users, developers, and creators sustaining V-Sekai
|
2 min
|
20230527-organization.md
|
Proposed: Create a 12x12 meter 3D demo map with 2-meter-high obstacles and walls
|
1 min
|
20230527-godot-test-game.md
|
Proposed: Convert IK solvers to be using the AnimationTree
|
3 min
|
20230525-animation-ik-node.md
|
Draft: Improve V-Sekai marketing
|
2 min
|
20230523-marketing-cycle.md
|
Rejected: Defeating your fictional enemies in their blood
|
1 min
|
20230522-JOKE-fictional-blood-combat.md
|
Proposed: Improving Jitter-Buffer Implementation for Voice Chat in V-Sekai Projects
|
2 min
|
20230521-audio-jitter-buffer-voip.md
|
Superseded: V-Sekai Roadmap and Goals 2023-05-19
|
2 min
|
20230519-v-sekai-roadmap.md
|
Proposed: Add VRM portable avatars and OMI_personality to the GLTF Transform tool
|
3 min
|
20230519-add-vrm-omi-personality-gltf-extension.md
|
Superseded: V-Sekai Roadmap and Goals 2023-05-16
|
2 min
|
20230516-v-sekai-roadmap.md
|
Accepted: Aquarium Nightclub Booth for Virtual Market Exhibition
|
2 min
|
20230516-create-an-aquarium-nightclub-booth-for-virtual-market.md
|
Rejected: Additional 3D Import Functionality
|
3 min
|
20230516-additional-3d-import.md
|
Draft: Exchange data between Godot Engine and WASM using handles
|
2 min
|
20230509-wasm-data-exchange.md
|
Draft: Convert segmented front facing 3D Garment images to novel 3d views for 3d modeling
|
2 min
|
20230508-novel-3d-views.md
|
Rejected: Using Deno to handle the conversion of GLB files to Godot Engine packed scenes
|
2 min
|
20230507-supabase.md
|
Rejected: Distributed simulation
|
17 min
|
20230507-distributed-sim.md
|
Draft: Describe a avatar publishing workflow for portability
|
2 min
|
20230507-avatar-publishing-workflow-portability.md
|
Superseded: Solve V-Sekai limitations using ChatGPT-4 AI completion.
|
3 min
|
20230505-v-sekai-ai-completion.md
|
Proposed: VR design application for V-Sekai
|
2 min
|
20230505-polygon-mesh-based-sculpting-tools.md
|
Proposed: Enhancing Cross-Platform Compatibility and User Experience for V-Sekai VR Social Players
|
2 min
|
20230505-cross-platform-artwork-distribution.md
|
Proposed: Solve a V-Sekai naming convention limitation.
|
3 min
|
20230505-consistent-v-sekai-naming.md
|
Proposed: Automated avatar garment rigging
|
4 min
|
20230505-automated-avatar-garment-rigging.md
|
Accepted: Adding IREE to Godot Engine for Image Superresolution
|
3 min
|
20230502-add-iree-to-godot-engine-for-image-superresolution.md
|
Superseded: V-Sekai Roadmap and Goals 2023-04-20
|
3 min
|
20230429-v-sekai-roadmap.md
|
Proposed: Improve the collaboration process and attract more contributors to work on the project
|
3 min
|
20230429-improve-collab.md
|
Accepted: Challenges in managing and synchronizing multiple assets and libraries across different git repositories
|
2 min
|
20230429-git-subrepo-challenges.md
|
Rejected: Package Godot for pkgin
|
5 min
|
20230419-package-godot-for-pkgin.md
|
Proposed: Capturing accurate body movements with limited tracker placement
|
4 min
|
20230419-limited-tracker-placement.md
|
Proposed: Use godot rgbaf textures to store integers
|
3 min
|
20230415-rgbaf-to-store-integers.md
|
Proposed: Procedurally create variations for our props, environments and avatars
|
3 min
|
20230415-procedural-variations-props-envs-avatars.md
|
Proposed: Hit a collaborate button to load up into V-Sekai
|
2 min
|
20230415-load-collaborate.md
|
Proposed: Provide v-sekai-game in a launcher to make it easier to use v-sekai
|
1 min
|
20230408-v-sekai-launcher.md
|
Proposed: Use junit xml based tests in github
|
1 min
|
20230310-xml-based-tests.md
|
Proposed: Don’t merge incomplete work.
|
1 min
|
20230310-don’t-merge-incomplete-work.md
|
Superseded: Creating a Godot Engine C++ module with IREE backend for machine learning computations using Vulkan and CUDA
|
2 min
|
20230310-IREE-backend-for-machine-learning-computations.md
|
Accepted: Meet at GDC SF 2023
|
2 min
|
20230131-meeting-at-gdc-2023.md
|
Accepted: Default test plan for testing V-Sekai engine upgrades.
|
2 min
|
20230131-default-test-plan.md
|
Proposed: Adopt best practices for product development
|
2 min
|
20230131-adopt-best-product-development-practices.md
|
Proposed: Without visualization, we cannot easily compare the interpolation states
|
2 min
|
20230125-without-viz-we-cannot-compare-the-interpolation.md
|
Proposed: Provide user generated scripting with libsql and wasm
|
2 min
|
20230125-user-generated-scripting-with-libsql-and-wasm.md
|
Proposed: Have two groups move towards each other battle demo
|
2 min
|
20230125-two-groups-battle-demo.md
|
Proposed: Provide metadata to pre-check if maps and avatars are compatible to load
|
1 min
|
20230125-provide-metadata-to-match-compatibile-maps-and-avatars.md
|
Proposed: Possible futures
|
2 min
|
20230125-possible-futures.md
|
Proposed: Grow the community with a reactive Discord bot.
|
2 min
|
20230125-grow-the-community-with-a-reactive-discord-bot.md
|
Proposed: Create an in-game tablet interface we can activate
|
1 min
|
20230125-create-an-in-game-tablet-interface-we-can-activate.md
|
Proposed: Cover 80% to 95% of the player base.
|
1 min
|
20230125-cover-80-95-percent-of-the-userbase.md
|
Proposed: Use Easy Charts for observability
|
1 min
|
20230123-use-easy-charts-for-observability.md
|
Proposed: Recording demo checklist
|
2 min
|
20230123-recording-demo-checklist.md
|
Proposed: Ready net demo
|
2 min
|
20230123-ready-the-net-demo.md
|
Proposed: Publish Godot VRM for Godot 4 for production use
|
2 min
|
20230123-publish-godot-vrm-4.md
|
Proposed: Provide user generated scripting using WasGO
|
2 min
|
20230123-player-scripting.md
|
Proposed: No traversal loading screen
|
4 min
|
20230123-no-traversal-loading-screen.md
|
Proposed: Better Godot Engine integration with Blender with gltf extensions
|
2 min
|
20230123-integrate-blender-with-gltf-extensions-and-godot.md
|
Proposed: Face helmet capture
|
2 min
|
20230123-face-helmet-capture.md
|
Proposed: Add WMF for windows media playback
|
2 min
|
20230108-wmf-video-playback.md
|
Accepted: Bolster creating the metaverse
|
3 min
|
20230108-bolster-creating-the-metaverse.md
|
Accepted: How to start a EXPERIMENTAL environment for sqlite and elixir?
|
3 min
|
20230107-elixir-uro-dev-sqlite.md
|
Accepted: Separate walking controller from RenIK for ManyBoneIK
|
2 min
|
20230106-walking-controller-renik.md
|
Proposed: Powershell autocomplete uses right arrow
|
2 min
|
20221214-powershell-autocomplete-use-right-arrow.md
|
Proposed: Tools helpful for creating Avatars and Worlds
|
3 min
|
20221212-world-and-character-tools.md
|
Proposed: Prepare godot-vrm for asset library publishing
|
4 min
|
20221206-export-godot-vrm-to-the-asset-library.md
|
Proposed: Port RENIK to Many Bone IK for better quality
|
2 min
|
20221205-port-renik-to-many-bone-ik.md
|
Proposed: Move fast without breaking things for V-Sekai
|
2 min
|
20221205-moving-fast-philosophy-development.md
|
Proposed: Debug Linux Export
|
3 min
|
20221205-debug-linux-export.md
|
Proposed: Target 10 minutes cicd builds to improve our iterations
|
2 min
|
20221203-target-10-minutes-cicd.md
|
Rejected: Blocking direct push to MAIN to avoid build breakage
|
2 min
|
20221203-block-direct-pushes-to-main.md
|
Draft: Simulate larger 3d multiplayer worlds using “brickworlds partition layout”
|
5 min
|
20221022-have-larger-worlds-by-server-state-migration.md
|
Proposed: Make it easier to propose and file bugs by simplifying the templates
|
3 min
|
20221021-make-it-easier-propose-and-post-bugs.md
|
Proposed: Replicate sync 100’000 entities using a solution (Revision 1)
|
2 min
|
20221019-replicate-sync-100-000-entities.md
|
Proposed: Networking with 100000 Entities and Ownership (Revision 2)
|
4 min
|
20221019-networking-100000-entities-ownership.md
|
Proposed: Replicate sync 100’000 entities using Godot Engine, mvsqlite and Foundationdb
|
3 min
|
20221019-develop-a-replication-sync-for-100-000-entities.md
|
Proposed: To remember how to update the engine and game write a procedure
|
3 min
|
20221018-v-sekai-game-update-procedure.md
|
Rejected: Use view replication algorithm for multiplayer multirelay sync
|
9 min
|
20221016-v-sekai-view-replication.md
|
Draft: Networking Overhaul
|
5 min
|
20221014-networking-overhaul-proposal.md
|
Proposed: Unidot is optional
|
2 min
|
20221006-unidot-is-optional.md
|
Proposed: Rename master to godot3 and main to godot4
|
2 min
|
20221006-rename-to-main.md
|
Proposed: We have too many branches on V-Sekai/godot.
|
2 min
|
20220916-too-many-branches-on-v-sekai-godot.md
|
Proposed: Extended asset library packages in addition to the upstream asset library
|
2 min
|
20220901-mirror-extend-asset-library-packages.md
|
Proposed: Provide pdf reading
|
2 min
|
20220830-godot-pdf-workflow.md
|
Proposed: Make a market booth creation tutorial.
|
2 min
|
20220820-market-booth-tutorial.md
|
Proposed: Simulate cloth on characters
|
2 min
|
20220820-cloth-sim.md
|
Proposed: Bake alembic imports by running blender script.
|
3 min
|
20220820-bake alembic-anim-via-blender.md
|
Proposed: Connect Mediapipe to Blender
|
3 min
|
20220624-webcam-to-posed-characters.md
|
Proposed: Host a baserow application for internal use.
|
3 min
|
20220605-host-internal-baserow.md
|
Accepted: To avoid git submodule but recreate the gocd pipelines
|
2 min
|
20220605-gocd-pipeline-reset.md
|
Proposed: Lightweight quality avatars
|
3 min
|
20220601-lightweight-quality-avatars.md
|
Rejected: To create a deployment kit use truescale to host gocd agents for cicd.
|
2 min
|
20220531-truenas-scale.md
|
Accepted: How to start a development environment for cockroach and elixir?
|
3 min
|
20220531-elixir-uro-dev.md
|
Proposed: Profile using perf
|
2 min
|
20220515-profile-using-perf.md
|
Proposed: Merge retargeting feature into Godot Engine master
|
4 min
|
20220318-merge-retargeting-pr.md
|
Proposed: Use specular vec3 from gltf to show multicoloured metals
|
2 min
|
20220317-use-spec-rough-metal.md
|
Proposed: To protect the minimum spec maintain steam deck version of flatmode V-Sekai
|
2 min
|
20220317-protect-minumum-spec-steam-deck.md
|
Draft: To provide an asset library prototype use baserow
|
2 min
|
20220317-baserow.io-truenas.md
|
Accepted: Planning V-Sekai Version 3 on 2022-02-28
|
3 min
|
20220228-v-sekai-version-three-plan.md
|
Superseded: Planning V-Sekai Version 2 on 2022-02-24
|
4 min
|
20220224-v-sekai-version-two-plan.md
|
Rejected: Storing raw VSK_map files via DVC to avoid limitations
|
3 min
|
20220223-store-source-VSK_map-files-via-DVC.md
|
Accepted: Rank skeleton #bone names with catboost
|
4 min
|
20220222-rank-skeleton-bone-names-with-catboost.md
|
Accepted: Rank skeleton #bone names with xgboost
|
3 min
|
20220222-rank-bone-skeletons-with-xgboost.md
|
Accepted: Rank skeleton #bone names with transformer4rec
|
3 min
|
20220222-rank-bone-names-with-transformer.md
|
Superseded: Planning V-Sekai on 2022-02-21 Superseded
|
4 min
|
20220222-know-where-we-re-going-by-planning-vsekai.md
|
Accepted: To create omi chan rig a #256FES
|
3 min
|
20220217-omi-chan-oni-chan.md
|
Proposed: To deploy backend services like Uro safely use a defined process
|
3 min
|
20220215-uro-deployment-process.md
|
Accepted: To make a virtual pet game given Jeana’s designs
|
2 min
|
20220207-virtual-pets.md
|
Proposed: Log change notifications using DiscordChatExporter
|
2 min
|
20220206-logging-notifications-from-discord.md
|
Accepted: Allow cicd to pass by fixing spatial audio branch
|
2 min
|
20220205-cicd-to-pass by-fixing-spatial-audio-branch.md
|
Draft: To have a default set of motions on a 3d character by creating a default animation set
|
3 min
|
20220203-create-default-animation-set.md
|
Accepted: Interoperability between platforms using gltf extensions
|
4 min
|
20220202-gltf-extensions-for-interoperability.md
|
Rejected: To allow independent deployment run our own infrastructure
|
4 min
|
20220131-run-own-infrastructure.md
|
Accepted: To have an alternative CICD use Github Actions.
|
3 min
|
20220131-github-actions-support.md
|
Proposed: Make a desktop version of Uro for ease of development.
|
2 min
|
20220131-elixir-desktop-uro.md
|
Accepted: To record decisions write a proposal.
|
4 min
|
20220130-to-record-decisions-write-a-proposal.md
|
Proposal: Optimize cicd for costs because it’s limited
|
2 min
|
20220130-optimize-cicd.md
|
Accepted: To make it easier to upload V-Sekai maps and Avatars use Godot Engine 4 script templates.
|
2 min
|
20220118-to-make-it-easier-to-upload-maps-and-avatars-templates.md
|
Accepted: Convert gltf to a scene with AudioStreamPlayer3D, convert AudiostreamPlayer3D to gltf and expose usability.
|
2 min
|
20220118-convert-gltf-to-a-scene.md
|
Proposal: Change transform by CRDT.
|
2 min
|
20220113-change-transform-by-crdt.md
|
Proposal: Bake blend shapes to skeletons for performance
|
3 min
|
20220108-bake-blend-shapes-to-skeletons-for-performance.md
|
Proposal: Stream a character from a webcam to the vmc protocol
|
2 min
|
20211229-stream-a-character-from-a-webcam-to-the-vmc-protocol.md
|
Accepted: Run meetings using Lean Coffee
|
3 min
|
20211229-run-meetings-using-lean-coffee.md
|
Rejected: Network the Ubisoft Mixer server
|
2 min
|
20211220-network-the-ubisoft-mixer-server.md
|
Accepted: Create an open metaverse by working on V-Sekai
|
4 min
|
20211214-create-an-open-metaverse-by-working-on-v-sekai.md
|
Rejected: Create Steamdeck hardware proxy by installing Fedora Silverblue and #steam
|
2 min
|
20211212-create-steamdeck-hardware-proxy-by-fedora-silverblue.md
|
Rejected: Create Steamdeck hardware proxy by installing Fedora Kinoite and #steam
|
2 min
|
20211211-create-steamdeck-hardware-proxy-by-fedora-kinoite.md
|
Accepted: For Godot Engine changes use a decision flowchart
|
3 min
|
20211207-for-godot-engine-changes-use-a-decision-flowchart.md
|
Accepted: Create an upstream pull request for all non-V-Sekai related patches
|
2 min
|
20211130-fix-critical-bugs-by-creating-an-upstream-pull-request.md
|
Accepted: Avoid avatar breaking by following quality checklist
|
3 min
|
20211130-avoid-avatar-breaking-by-following-quality-checklist.md
|
Accepted: Create a Godot Engine asset store service on elixir and on sqlite.
|
3 min
|
20211129-create-a-godot-engine-asset-store-service-on-elixir-and-on-sqlite.md
|
Accepted: Stabilize Godot Engine updates by delaying to 2 week cycles
|
2 min
|
20211128-stabilize-godot-engine-updates-by-delaying-to-2-week-cycles.md
|
Proposed: Allow Godot Asset Library browser to use alternative sources
|
2 min
|
20211117-allow-godot-asset-library-browser-to-use-alternative-sources.md
|
Proposed: Learn how to scale V-Sekai using bots and multipliers
|
2 min
|
20211113-learn-how-to-scale-v-sekai-using-bots-and-multipliers.md
|
Rejected: File or attestation for virtual worlds using ssh signatures
|
3 min
|
20211113-file-or-attestation-for-virtual-worlds-using-ssh-signatures.md
|
Accepted: Degrade V-Sekai’s networking model to work in 2d and with webrtc.
|
2 min
|
20211112-degrade-v-sekais-networking-model-to-work-in-2d-and-with-webrtc.md
|
Draft: Create a VRM character by experimenting with written workflows.
|
2 min
|
20211109-create-a-vrm-character-by-experimenting-with-written-workflows.md
|
Proposed: Polish demo of V-Sekai by making invisible meshes appear via the use of the exporter.
|
2 min
|
20211108-invisible-meshes-appear-via-the-use-of-the-exporter.md
|
Proposed: Integrate with blender
|
2 min
|
20211108-integrate-with-blender.md
|
Draft: Preview #materialx materials on the Web in Godot Engine
|
2 min
|
20211106-preview-materialx-materials-on-the-web-in-godot-engine-2.md
|
Draft: Use single player WebXR in Godot Engine to prototype CASSIE.
|
2 min
|
20211105-use-single-player-webxr-in-godot-engine-to-prototype-cassie.md
|
Accepted: Take a list of 3D points that form a vaguely closed boundary in space and triangulate in Godot Engine
|
3 min
|
20211105-take-a-list-of-3d-points-to-triangulate-in-godot-engine.md
|
Rejected: Iterate faster on WasGo prototype by using Godot 3.4
|
2 min
|
20211105-iterate-faster-on-wasgo-prototype-by-using-godot-34.md
|
Rejected: Have an WebXR version of V-Sekai that is more accessible
|
2 min
|
20211105-have-an-webxr-version-of-v-sekai.md
|
Draft: Research mesh tooling with nglod
|
2 min
|
20211104-research-mesh-tooling-with-nglod.md
|
Draft: Research mesh tooling with kaolin
|
3 min
|
20211104-research-mesh-tooling-with-kaolin.md
|
Draft: Use a standard reference platform called VFX Reference platform
|
3 min
|
20211103-use-platform-called-vfx-reference-platform.md
|
Accepted: VOIP
|
2 min
|
20211031-voip.md
|
Draft: VMD on VRM AnimationTree Node
|
3 min
|
20211031-vmd-on-vrm-animationtree-node.md
|
Draft: Verification tools
|
2 min
|
20211031-verification-tools.md
|
Accepted: Use our custom fullbody IK
|
2 min
|
20211031-use-our-custom-fullbody-ik.md
|
Proposed: Rank skeleton bone names by using BPR
|
2 min
|
20211031-use-bpr-to-rank-skeleton-bone-names.md
|
Proposed: Update URO for Godot 4
|
2 min
|
20211031-update-uro-for-godot-4.md
|
Proposed: Tire model car sim
|
2 min
|
20211031-tire-model-car-sim.md
|
Accepted: ThorVG
|
2 min
|
20211031-thorvg.md
|
Proposed: Take a streaming godot game and streaming the VRM to OpenSoundControl
|
2 min
|
20211031-streaming-godot-to-opensoundcontrol.md
|
Proposed: Stream shader motion
|
2 min
|
20211031-stream-shader-motion.md
|
Proposed: Standard backup procedures
|
2 min
|
20211031-standard-backup-procedures.md
|
Proposed: To provide a performance and portable script use WasGo
|
2 min
|
20211031-script-as-a-binary.md
|
Proposed: Run the maintenance scripts from Windows in Unix mode with msys2
|
2 min
|
20211031-run-the-maintance-scripts-from-windows-in-unix-mode-with-msys2.md
|
Superseded: Play preprocessed #animation on any VRM model
|
2 min
|
20211031-play-preprocessed-animations-on-any-vrm-model.md
|
Proposed: Plausible npc behavior
|
2 min
|
20211031-plausable-npc-behaviour.md
|
Proposed: Phase out groups in the branding to make it more recognizable
|
2 min
|
20211031-phase-out-groups-terminology-for-vskdefault.md
|
Rejected: OpenVR for Godot Engine
|
2 min
|
20211031-openvr-for-godot-engine.md
|
Proposed: Membrane Framework streaming Mixer
|
2 min
|
20211031-membrane-framework-streaming-mixer.md
|
Proposed: Meeting area
|
2 min
|
20211031-meeting-area.md
|
Proposed: Make a place to record
|
2 min
|
20211031-make-a-place-to-record.md
|
Accepted: Keep a changelog
|
2 min
|
20211031-keep-a-changelog.md
|
Proposed: How to make a V-Sekai/godot update?
|
2 min
|
20211031-how-to-make-a-v-sekaigodot-update.md
|
Proposed: Have wires in 3d
|
2 min
|
20211031-have-wires-in-3d.md
|
Proposed: Have better user developer experience
|
2 min
|
20211031-have-better-user-developer-experience.md
|
Proposed: Godot Database viewer for proposals
|
3 min
|
20211031-godot-database-viewer-for-proposals.md
|
Proposed: glTF - importer should bind animation players to the closest root node
|
2 min
|
20211031-gltf-importer-should-bind-animation-players-to-the-closest-root-node.md
|
Proposed: Face motion tracking requires standard shapes
|
2 min
|
20211031-face-motion-tracking-requires-standard-shapes.md
|
Proposed: Extract proposals into proposals
|
23 min
|
20211031-extract-proposals-into-proposals.md
|
Proposed: Export / Import testing via robot-framework and swiftshader
|
2 min
|
20211031-export-import-testing-via-robot-framework-and-swiftshader.md
|
Proposed: Create a demo viewer gallery
|
3 min
|
20211031-create-a-demo-viewer-gallery.md
|
Proposed: Construct the virtual #world
|
2 min
|
20211031-construct-the-virtual-world.md
|
Proposed: Client and Mast
|
2 min
|
20211031-client-and-mast.md
|
Proposed: CICD Export V-Sekai
|
2 min
|
20211031-cicd-export-v-sekai.md
|
Proposed: Character workshop
|
2 min
|
20211031-character-workshop.md
|
Proposed: Benchmark #animation playback
|
2 min
|
20211031-benchmark-animation-playback.md
|
Proposed: Bake blend shape to skeleton animation
|
2 min
|
20211031-bake-blend-shape-to-skeleton-animation.md
|
Proposed: Bake a #materialx into a custom Godot StandardMaterial3D
|
2 min
|
20211031-bake-a-materialx-into-a-custom-godot-standardmaterial3d.md
|
Proposed: ARC radial menu
|
2 min
|
20211031-arc-radial-menu.md
|
Proposed: 1000 player servers
|
2 min
|
20211031-1000-player-servers.md
|
Proposed: We want to proxy udp datagrams at production quality of service.
|
2 min
|
20211005-we-want-to-proxy-udp-datagrams-at-production-quality-of-service.md
|
Proposed: Want to use the same cluster for the same web and native.
|
3 min
|
20211005-want-to-use-the-same-cluster-for-the-same-web-and-native.md
|
Proposed: Summon #friend and acquaintances via presence to the current world.
|
2 min
|
20211005-want-to-summon-friends-and-acquaintances-via-presence.md
|
Proposed: Use materialx for asset interchange
|
2 min
|
20211005-use-materialx-for-asset-interchange.md
|
Proposed: Use KVM to test our AMD APU test computer via Barrier.
|
2 min
|
20211005-use-kvm-to-test-our-amd-apu-test-computer-via-barrier.md
|
Proposed: Test Google Mediapipe
|
3 min
|
20211005-test-google-mediapipe.md
|
Proposed: Solve Mocap By Connecting Mediapipe to Blender
|
2 min
|
20211005-solve-mocap-by-connecting-mediapipe-to-blender.md
|
Proposed: Improve Meshing Results by Subdivision in Godot Engine
|
2 min
|
20211005-improve-meshing-results-by-subdivision-in-godot-engine.md
|
Proposed: Create SOP for VRM #creation
|
2 min
|
20211005-create-sop-for-vrm-creation.md
|
Proposed: Create a standard procedure from adding spring bones to VRM models.
|
2 min
|
20211005-create-add-spring-bones-to-vrm-models.md
|
Proposed: Music is important to human experience and should be bridged to XR
|
2 min
|
20211005-bridge-music-to-xr.md
|
Proposed: Spoke to V-Sekai
|
2 min
|
20210811-spoke-to-v-sekai.md
|
Proposed: Soiree party mode
|
3 min
|
20210811-soiree-party.md
|
Proposed: OMI Glb Portable Content
|
2 min
|
20210811-omi-glb.md
|
Proposed: Neural Blend Shape Rigging
|
3 min
|
20210811-neural-blend-shape-rigging.md
|
Proposed: Import Minecraft worlds to Godot Engine
|
2 min
|
20210811-minecraft-voxel.md
|
Proposed: Minimum Specification V-Sekai Hardware
|
3 min
|
20210811-min-spec-v-sekai.md
|
Accepted: OIT in Godot Engine
|
2 min
|
20210811-godot-transparency.md
|
Proposed: GLB data in a Movie
|
2 min
|
20210811-glb-in-video.md
|
Proposed: Membrane Framework to Process Game Workflows
|
2 min
|
20210811-game-workflow-membrane.md
|
Proposed: Godot Engine implementation of disconnected IPFS
|
2 min
|
20210811-disconnected-ipfs.md
|
Proposed: Spreadsheet Animation Preview
|
4 min
|
20210724-Spreadsheet-animation-preview.md
|
Proposed: Portable #world Content
|
2 min
|
20210715-portable-world-content.md
|
Proposed: Material Addon Blender
|
2 min
|
20210715-Material-Addon-Blender.md
|
Proposed: Describe a Godot Engine pr verification workflow
|
2 min
|
20210710-verify-pr-workflow.md
|
Proposed: Transfer animation by baking reset
|
3 min
|
20210707-transfer-animations-by-baking-reset.md
|
Proposed: Convert #shadermotion to be played in Godot Engine
|
2 min
|
20210622-shadermotion-to-godot-engine.md
|
Proposed: Convert FBX and glTF2 to VRM via flow-avatar-asset-pipeline
|
2 min
|
20210612-flow-avatar-asset-pipeline.md
|
Proposed: Store presentation and book content via Lottie
|
3 min
|
20210601-store-presentation-and-book-content-via-lottie-2.md
|
Proposed: Performance profile the game with AMDuProf
|
2 min
|
20210529-performance-profiling.md
|
Proposed: Trial install of Gravity for Kubernetes
|
2 min
|
20210528-trial-install-of-gravity-for-kubernetes.md
|
Proposed: Simplify Meshes and LODs better with Quads
|
2 min
|
20210523-simplfy-meshes-and-lods-better-with-quads.md
|
Proposed: Retarget VRM Motion Blender Workflow
|
4 min
|
20210523-retarget-motion-for-vrm-type-models.md
|
Proposed: Distribute trusted clients with notary
|
3 min
|
20210523-distribute-trusted-clients-with-notary.md
|
Accepted: Complete glTF2 / VRM import and export pipeline in Godot Engine
|
2 min
|
20210523-complete-gltf2-vrm-import-and-export-pipeline-in-godot-engine.md
|
Accepted: Support more flexible texture import via Basis Universal in Godot Engine
|
2 min
|
20210523-basis-universal-import.md
|
Accepted: Use Markdown Architectural Decision Records
|
2 min
|
20210212-use-markdown-architectural-decision-records.md
|
Superseded: Use Log4brains to manage the ADRs
|
2 min
|
20210212-use-log4brains-to-manage-the-adrs.md
|
Proposed: Add build notifications
|
2 min
|
20210212-add-build-notifications.md
|
Accepted: Adding Entity Networking to Groups
|
7 min
|
20200729-entity-networking.md
|
Mozilla Builders Summer MVP Lab (SUBMITTED ON JUNE 8 2020)
|
12 min
|
20200608-vsekai-charter.md
|
Accepted: Manage backend resources on one or more physical machines with K3S
|
26 min
|
20200602-manage-backend-with-k3s.md
|