Proposed: Defining the List of Godot Types in Elixir Godot Parsers

Metadata

  • Status: Proposed
  • Deciders: V-Sekai Development Team
  • Tags: Godot Engine, Elixir, Type Definitions, V-Sekai

The Backdrop

The elixir_godot_parsers project under V-Sekai aims to enhance the integration and parsing capabilities between the Elixir programming language and the Godot Engine. A key component of this is understanding and effectively parsing various data types used in Godot.

The Challenge

Currently, there may be ambiguities or a lack of clear definition for all Godot types within the elixir_godot_parsers project. This can lead to inconsistencies in parsing and handling data, potentially affecting the efficiency and reliability of the integration.

The Strategy

Propose the creation of a comprehensive, well-documented list of all Godot types. This list should be detailed and include specifications for each type, ensuring clarity and consistency in how Elixir handles and parses these types.

The Upside

Defining a clear list of Godot types will enhance the reliability and functionality of the Elixir-Godot integration. This will make the development process smoother, reduce bugs, and improve the overall efficiency of projects using both Elixir and Godot.

The Downside

Compiling and maintaining this list could be time-consuming. It may also require regular updates to stay in sync with any changes or updates in the Godot Engine.

The Road Not Taken

An alternative approach could be to continue without a defined list, relying on ad-hoc solutions for each type as needed. However, this could lead to increased development time and potential errors.

The Infrequent Use Case

While this proposal primarily targets the Elixir-Godot integration, having a well-defined list of types could also be beneficial for other projects or integrations involving the Godot Engine.

In Core and Done by Us?

This task involves direct contributions to the core functionality of the elixir_godot_parsers project under V-Sekai, aiming to enhance its core capabilities in terms of data handling and parsing.

Further Reading

  1. V-Sekai GitHub Repository - The official GitHub account for the V-Sekai development community, focusing on social VR functionality for the Godot Engine.
  2. Elixir Godot Parsers Repository - The GitHub page for the elixir_godot_parsers project, part of V-Sekai’s efforts to integrate Elixir with the Godot Engine.

This proposal was created with the assistance of AI assistant Aria.