Proposal: Use Data Tables for Godot Constraints

The Context

In the development of VR applications using the Godot Engine, managing complex interactions and constraints can become cumbersome and error-prone when handled purely through code.

The Problem Statement

Currently, developers must manually code each constraint and interaction within the Godot Engine, which is time-consuming and increases the risk of errors. This approach lacks scalability and efficiency, particularly in large-scale VR projects like those developed by V-Sekai.

Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams

The proposal involves integrating a data table system within the Godot Engine to manage constraints. Here’s a basic example of how it might look in pseudo-code:

The Benefits

  • Scalability: Easier to manage large numbers of constraints.
  • Efficiency: Reduces development time by allowing non-programmers to adjust constraints.
  • Error Reduction: Minimizes coding errors associated with manual constraint setup.

The Downsides

  • Complexity in Setup: Initial setup of data tables and integration into the Godot project might be complex.
  • Performance Concerns: Reading from data tables at runtime could impact performance if not properly optimized.

The Road Not Taken

An alternative could have been to develop a visual editor for constraints within Godot, but this would require significantly more development resources and may not offer the same flexibility as a data-driven approach.

The Infrequent Use Case

For projects where constraints are minimal or highly static, this system might introduce unnecessary complexity and overhead.

In Core and Done by Us

This feature should be developed and maintained by the core V-Sekai team to ensure it aligns with the overall architecture and performance standards of the engine.

Status

Status: Proposed

Decision Makers

  • V-Sekai development team

Tags

  • V-Sekai

Further Reading

  1. V-Sekai · GitHub - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine.
  2. V-Sekai/v-sekai-game is the GitHub page for the V-Sekai open-source project, which brings social VR/VRSNS/metaverse components to the Godot Engine.

AI assistant Aria assisted with this article.