Proposed: Maximum Streaming Bill of Materials Setup for Motion Capture

The Context

In the realm of virtual reality (VR) and motion capture, having a comprehensive setup is crucial for achieving high-quality streaming and accurate motion tracking. This proposal outlines the maximum bill of materials required to set up an advanced motion capture system for VR streaming.

The Problem Statement

Describe a streaming bill of materials setup for motion capture.

Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams

Component Model/Specification Quantity Description
VR Headset HTCVive XR Elite 1 High-resolution VR headset
Controllers HTCVive XR Elite Controllers 2 Handheld motion controllers
Motion Trackers VIVE Ultimate Trackers 5 Trackers for motion capture
Facial Tracker VIVE Full Facial Tracker 1 Tracker for capturing facial movements
Streaming PC SteamVR Capable Wireless Streaming PC with RTX 4080 1 PC with RTX 4080 GPU capable of wireless streaming for SteamVR
WiFi Router High-speed WiFi Router with Internet 1 Router for wireless internet connectivity
USB-C Cable 5m USB-C Cable from UGreen 1 Cable for data transfer
Charging Cable USB-C to USB-C Charging Cable 3 Cable for charging devices
Charging Cable USB-C to USB-A Charging Cable 1 Cable for charging devices
Chest Strap EOZ VRChat Chest Strap 1 Chest strap for VRChat
Pelvis Belt TrackStrap Pelvis Belt (VIVE Ultimate Tracker Edition) 1 Pelvis belt for motion tracking
Foot Straps EOZ VRChat Strap Version 2 (Left and Right) 2 Foot straps for VRChat
Tracker Dongle HTCVive Ultimate Tracker Dongle 1 Dongle for connecting trackers

The Benefits

  • High-Quality Streaming: The setup ensures high-resolution streaming with minimal latency.
  • Accurate Motion Capture: Multiple trackers provide precise motion capture for various body parts.
  • Enhanced User Experience: The combination of facial and motion trackers offers a more immersive VR experience.

The Downsides

  • Cost: The setup involves high-end components, which can be expensive.
  • Complexity: Setting up and maintaining the system requires technical expertise.
  • Space Requirements: Adequate space is needed to use the motion capture system effectively.

The Road Not Taken

Alternative solutions such as using lower-end VR headsets or fewer motion trackers were considered but not chosen due to their limitations in providing high-quality streaming and accurate motion capture.

The Infrequent Use Case

Infrequent use cases include scenarios where only basic motion capture is needed, such as simple VR interactions without the need for full-body tracking or high-resolution streaming.

In Core and Done by Us

The V-Sekai development team will handle the integration and setup of the proposed components into the core system.

Status

Status: Proposed

Decision Makers

  • V-Sekai development team
  • Fire

Tags

  • V-Sekai

Further Reading

  1. V-Sekai · GitHub - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine.
  2. V-Sekai/v-sekai-game - GitHub page for the V-Sekai open-source project, which brings social VR/VRSNS/metaverse components to the Godot Engine.

AI assistant Aria assisted with this article.