Superseded: V-Sekai Roadmap and Goals 2023-06-08
Metadata
- Status: superseded by
20230618-v-sekai-roadmap.md
- Deciders: V-Sekai,fire,lyuma,
- Tags: V-Sekai,chatgpt4 summary,
Context and Problem Statement
What is the V-Sekai Roadmap and Goals?
Describe the proposed option and how it helps to overcome the problem or limitation
The roadmap presented here is short-term.
Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams
graph LR
subgraph Short Term
A[June 08th, 2023] --> D[IK Points for V-sekai]
D --> E[Investigate ManyBoneIK & mediapipe to support Facial Mocap to ARKit 52 blendshape and audio to face]
E --> F[Elixir mvsqlite Serversidecar]
F --> I[Add jitter buffer to godot_speech]
end
subgraph Mid-term Term
D --> E[Vrm upload to the asset library]
F --> G[Unidot Unity Import upload to the asset library]
G --> H[Add jitter buffer to godot_speech]
H --> I[Implement onevoip]
end
Positive Consequences
We can create V-Sekai easier.
Negative Consequences
Overhead might be hard.
Option graveyard
- Implementing a custom voice chat solution instead of using onevoip
- Waiting for Godot Engine 4.2 instead of assisting with 4.1 features
- Ignoring SkeletonIK3D issues and focusing on other aspects
If this enhancement will be used infrequently, can it be worked around with a few lines of script?
No. This is a process.
Is there a reason why this should be core and done by us?
This is a core process for V-Sekai.