Proposed: Small V-Sekai Creation Tools

The Context

The Godot Editor now integrates a 2D editor on a screen for VR, which cannot be fully optimized for VR screens like the Meta Quest 3. However, the Quest 3’s multiwindow support offers new possibilities.

The Problem Statement

We want to create a suite of tools for V-Sekai game development that leverages the capabilities of current hardware without requiring full VR integration.

Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams

Develop a series of small, efficient tools that can connect remotely to the V-Sekai game project, facilitating world creation and other development tasks from a 2D interface displayed within a VR environment.

The Benefits

  • Enhanced Accessibility: Developers can use tools within a VR environment without the need for full VR tool conversion, combining comfort with functionality.
  • Real-Time Interaction: Enables immediate feedback and interaction with the game world, enhancing development speed and efficiency.
  • Innovative Approach: By using a hybrid approach, V-Sekai remains at the cutting edge, integrating new technologies while maintaining usability.

The Downsides

  • Technical Challenges: Creating tools that function seamlessly between 2D and VR environments is complex and may require significant resources.
  • User Adaptation: There might be a learning curve as developers adjust to using a 2D interface in a VR context.
  • Hardware Limitations: The performance and functionality are still bound by the limitations of existing VR hardware like the Meta Quest 3.

The Road Not Taken

Full VR development tools and augmented reality interfaces were considered but deemed not yet viable for our goals due to current technological constraints and development focus.

The Infrequent Use Case

For developers who prefer traditional desktop-based environments, or where VR integration provides no clear advantage, existing non-VR tools will continue to be supported and developed.

In Core and Done by Us

This initiative aligns with our core mission to innovate within accessible VR and game development tools, and will be developed internally by the V-Sekai team.

Status

Status: Proposed

Decision Makers

  • V-Sekai development team
  • Humbletim

Tags

  • V-Sekai

Further Reading

  1. V-Sekai · GitHub - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine.
  2. V-Sekai/v-sekai-game - GitHub page for the V-Sekai open-source project, which brings social VR/VRSNS/metaverse components to the Godot Engine.

AI assistant Aria assisted with this article.