Proposed: Improving Connectivity for Valve StreamVR Light House Dongles

The Context

Valve StreamVR Light House Dongles are unable to connect.

The Problem Statement

Valve StreamVR Light House Dongles are unable to connect because of wireless interference if plugged into hubs upright and side by side.

Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams

Use the supplied HTCVive cradles for the dongles. Keep the dongles upright.

The Benefits

  • Reduced Interference: By using the supplied cradles and keeping the dongles upright, wireless interference is minimized.
  • Improved Connectivity: Ensures stable and reliable connections for the Valve StreamVR Light House Dongles.
  • User-Friendly: Simple implementation that leverages existing hardware (HTCVive cradles).

The Downsides

  • Additional Space Required: Using cradles may require more physical space compared to plugging dongles directly into a hub.
  • Potential Cost: If users do not already have the HTCVive cradles, they may need to purchase them separately.

The Road Not Taken

  • Alternative Positioning: Exploring other physical arrangements for the dongles without using cradles.
  • Software Solutions: Investigating software-based solutions to mitigate wireless interference.

The Infrequent Use Case

  • Limited Setup Scenarios: Users with unique setups where space constraints make it difficult to use the cradles effectively.

In Core and Done by Us

  • Implementation: The V-Sekai development team will handle the implementation and testing of this proposal.
  • Documentation: Detailed instructions and guidelines will be provided to users for setting up their dongles using the cradles.

Status

Status: Proposed

Decision Makers

  • V-Sekai development team

Tags

  • V-Sekai

Further Reading

  1. V-Sekai · GitHub - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine.
  2. V-Sekai/v-sekai-game is the GitHub page for the V-Sekai open-source project, which brings social VR/VRSNS/metaverse components to the Godot Engine.

AI assistant Aria assisted with this article.