Superseded: V-Sekai Roadmap and Goals 2023-05-16
Metadata
- Status: superseded by
20230519-v-sekai-roadmap.md
- Deciders: V-Sekai,fire,lyuma,
- Tags: V-Sekai,chatgpt4 summary,
Context and Problem Statement
What is the V-Sekai Roadmap and Goals?
Describe the proposed option and how it helps to overcome the problem or limitation
The roadmap presented here is short-term.
Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams
graph LR
subgraph Short Term
A[May 16th, 2023] --> B[Solving SkeletonIK3D before May 30th. Will literally debug the two implementations in lockstep.]
B --> C[Assist Tokageit with Godot Engine 4.1 features before May 30th feature freeze]
B --> D[Assist Godot Engine 4.1 features before May 30th feature freeze]
C --> E
D --> E[Vrm upload to the asset library after May 30th, 2023]
E --> F[Unidot fix import bugs that blocked assets import]
F --> G[Unidot Unity Import upload to the asset library after May 30th, 2023]
G --> H[Implement onevoip]
end
Positive Consequences
We can create V-Sekai easier.
Negative Consequences
Overhead might be hard.
Option graveyard
- Implementing a custom voice chat solution instead of using onevoip
- Waiting for Godot Engine 4.2 instead of assisting with 4.1 features
- Ignoring SkeletonIK3D issues and focusing on other aspects
If this enhancement will be used infrequently, can it be worked around with a few lines of script?
No. This is a process.
Is there a reason why this should be core and done by us?
This is a core process for V-Sekai.