Proposed: Use shrink wrap blender modifier to fit

The Context

Want to make an avatar clothing for VRChat.

The Problem Statement

Our cloth shirt is too baggy, we want to fit to the person.

Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams

  1. Use modifier shrinkswap in Blender 3d modeling tool.
  2. Nearest surface points
  3. Above surface
  4. Target the body of the character
  5. Offset 2 mm.

The Benefits

  • Improved Fit: Ensures that the clothing fits snugly to the avatar’s body.
  • Enhanced Appearance: Provides a more realistic and appealing look for the avatar.
  • Customization: Allows for easy adjustments to fit different body types.

The Downsides

  • Complexity: Requires familiarity with Blender and its modifiers.
  • Time-Consuming: Initial setup and fine-tuning may take time.

The Road Not Taken

Alternative methods such as manual adjustment or using other software tools were considered but found to be less efficient or effective.

The Infrequent Use Case

In scenarios where highly detailed or custom-fitted clothing is required, additional manual adjustments may be necessary to achieve the desired result.

In Core and Done by Us

We need to fill in a starter list of content.

Status

Status: Proposed

Decision Makers

  • V-Sekai development team

Tags

  • V-Sekai

Further Reading

  1. V-Sekai · GitHub - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine.
  2. V-Sekai/v-sekai-game - GitHub page for the V-Sekai open-source project, which brings social VR/VRSNS/metaverse components to the Godot Engine.

AI assistant Aria assisted with this article.