Proposed: Updater No-Op Implementation Using Velopack
The Context
V-Sekai needs frequent updates to improve and expand its VR features.
The Problem Statement
It’s essential to keep users informed during updates without distracting them with complex visuals.
Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams
Pseudo-Code Using Velopack
func update_application():
show_text("Updating V-Sekai... Please wait.")
if Velopack.check_for_updates():
Velopack.perform_update()
hide_text()
notify("Update complete!")
func show_text(text):
var label = Label.new()
label.text = text
add_child(label)
func hide_text():
get_node("Label").queue_free()
func notify(message):
show_message(message)
The Benefits
- Simplicity: Straightforward user communication.
- Clarity: Clear update status messages.
- Performance: Efficient use of resources through Velopack’s optimized update mechanisms.
The Downsides
- Lack of Visual Appeal: Simple text might seem less professional.
- Dependency on External Tool: Reliance on Velopack for update management.
The Road Not Taken
A full graphical interface was considered but deemed too distracting for this phase.
The Infrequent Use Case
Users who rarely update might prefer more detailed visuals.
In Core and Done by Us
Handled internally to ensure seamless integration with Velopack.
Status
Status: Proposed
Decision Makers
- V-Sekai development team
Further Reading
- V-Sekai · GitHub - Official GitHub repository.
- V-Sekai/v-sekai-game - Project page on GitHub.
- Velopack Documentation - Learn more about how Velopack manages application updates.
AI assistant Aria assisted with this article.