Proposed: Better Godot Engine integration with Blender with gltf extensions

Context and Problem Statement

Integration between blender and Godot Engine could be better.

Describe the proposed option and how it helps to overcome the problem or limitation

The import of Godot Shaders to Godot Engine can help developers and developer artists workflows.

Describe how your proposal will work, with code, pseudo-code, mock-ups, or diagrams

Write a design for embed the Godot shader and material information in the exported GLTF as an extension, then parse it in the Godot importer

Positive Consequences

Easier to use Godot Engine

Negative Consequences

The Godot Engine shader definition may change

Option graveyard

Status quo.

Can we do nothing?

If this enhancement will not be used often, can it be worked around with a few lines of script?

This is probably a folder of python scripts.

Is there a reason why this should be core and done by us?

We manage the Godot Engine import experience.

References

License of the contribution

Copyright (c) 2022-present K. S. Ernest (iFire) Lee Copyright (c) 2022-present V-Sekai contributors.

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