Proposed: Procedurally create variations for our props, environments and avatars

Metadata

  • Status: proposed
  • Deciders: V-Sekai,fire,
  • Tags: V-Sekai,chatgp4,

Context and Problem Statement

Lack of variety and customization in V-Sekai’s 3D props, environments, and avatars.

Describe the proposed option and how it helps to overcome the problem or limitation

Introducing a procedural generator for 3D props, environments, and avatars in V-Sekai will significantly enhance user experience by offering a broad range of customizable options. Procedural generation is an algorithmic method of content creation that replaces manual design, resulting in a larger array of unique combinations.

The procedural generator can be developed using a mix of algorithms, libraries, and assets to produce a vast assortment of variations for props, environments, and avatars. Users’ input parameters, such as prop type, color, size, and material, will guide the generator in crafting distinctive content.

Describe how your proposal will work, with code, pseudo-code, mock-ups, or diagrams

graph TD
  A[Prop Type] --> B(Select Base Model)
  A[Prop Type] --> C(Apply Procedural Variations)
  A[Prop Type] --> D(Combine Variations)
  B --> E(Base Model)
  C --> F(Shape Variation)
  C --> G(Color Variation)
  C --> H(Texture Variation)
  F --> I(Combined Variations)
  G --> I(Combined Variations)
  H --> I(Combined Variations)
  E --> I(Combined Variations)
  I --> J(Final Output)

This flowchart demonstrates the procedural generation process using the following steps:

  1. User Input Parameters: Users provide their preferences for prop type, color, size, and material.
  2. Select Base Model: The generator selects a base model corresponding to the chosen prop type.
  3. Apply Procedural Variations: The generator applies algorithmic variations to the base model, modifying its shape, color, and texture based on user input.
  4. Combine Variations: The generator combines these variations to create a unique prop with the specified properties.
  5. Generate Unique Prop, Environment, or Avatar: The final output is a unique prop, environment, or avatar that meets the user’s preferences.

This approach increases the variety and customization options in V-Sekai, enhancing the platform’s appeal and offering a more engaging experience for users.

Positive Consequences

  1. Enhanced variety: Procedural generation enables a wide array of unique content, delivering a diverse and constantly evolving experience for users.
  2. User personalization: By incorporating user preferences, the generator can produce content that aligns with individual tastes and needs.
  3. Efficient resource utilization: Procedural content generation minimizes the need for manual design and asset creation, leading to a more cost-effective platform.

Negative Consequences

  1. Complexity: Developing a procedural generator can be intricate, necessitating expertise in algorithms, 3D modeling, and other technical domains.
  2. Performance impact: Real-time content generation might affect performance, particularly if algorithms are not optimized or if the platform experiences high user traffic.

Option graveyard

Do nothing.

If this enhancement will not be used often, can it be worked around with a few lines of script?

This is a few lines of code.

Is there a reason why this should be core and done by us?

We care about v-sekai more than others.

References