Proposed: The Wandering Bakery - Prototype

What is the context of the proposal?

A simplified game environment testing LLM-driven dynamic storytelling within a traveling bakery setting.

What is the problem being solved?

Static game stories limit player agency. An LLM can generate responsive narratives that adapt to player choices.

Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams.

Players visit procedurally generated villages, converse with LLM-created characters, bake thematic pastries, and influence narrative outcomes. GTPyhop-style planning tracks goals like “satisfy_character” and provides operators (bake_pastry, give_pastry, talk_to) to drive emergent gameplay.

What are the benefits of the proposal?

Enables dynamic storytelling, rapid LLM-driven iteration, and emergent gameplay guided by structured planning.

What are the downsides of the proposal?

Limited scope and potential unpredictability in LLM outputs.

What are the alternative proposals?

A more complex full-featured game, but that is not feasible initially.

When might the proposed solution be used rarely or not at all?

If no LLM-driven narrative features are needed or if static stories are preferred.

Is this a V-Sekai core responsibility, and can it be done by us?

Yes, it aligns with V-Sekai’s focus on innovative game development and LLM experiments.

What is the status of the proposal?

Status: Proposed

Who is making decisions on the proposal?

  • V-Sekai development team

What tags does the proposal have?

  • V-Sekai

List further reading references.

  1. V-Sekai · GitHub
  2. V-Sekai/v-sekai-game

AI assistant Aria assisted with this article.