Proposed: Add WMF for windows media playback
Context and Problem Statement
We don’t have any good ways of playing video and also large 4k videos.
Describe the proposed option and how it helps to overcome the problem or limitation
Add WMF support to godot for the windows platform.
Describe how your proposal will work, with code, pseudo-code, mock-ups, or diagrams
See https://github.com/V-Sekai/godot/tree/wmf
Positive Consequences
Can play videos.
OS platform supported playback will be hardware accelerated.
Negative Consequences
No response
Option graveyard
No response
If this enhancement will not be used often, can it be worked around with a few lines of script?
It’s not a few lines.
Is there a reason why this should be core and done by us?
I found this!
References
License of the contribution
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