defmodule AveragableLerpable do
@callback average(a :: any(), b :: any(), t :: number()) :: any()
@callback lerp(a :: any(), b :: any(), t :: number()) :: any()
@callback spherical_interpolate(a :: any(), b :: any(), t :: number()) :: any()
@callback spherical_cubic_interpolate(a :: any(), b :: any(), c :: any(), d :: any(), t1 :: number(), t2 :: number(), t3 :: number(), t4 :: number()) :: any()
@callback cubic_interpolate(a :: any(), b :: any(), c :: any(), d :: any(), t1 :: number(), t2 :: number(), t3 :: number(), t4 :: number()) :: any()
end
defmodule Rotation6D do
@behavior AveragableLerpable
defstruct [:x1, :y1, :z1, :x2, :y2, :z2]
# Implement the required methods here
end
defmodule Position3D do
@behavior AveragableLerpable
defstruct [:x, :y, :z]
# Implement the required methods here
end
defmodule LightCone do
@type t :: %{
count: [AveragableLerpable.t()],
accumulate: [function()],
array: [AveragableLerpable.t()],
set: MapSet.t(any())
}
end
@type event ::
{:expand}
| {:superposition}
| {:spacetime_bubble}
| {:light_cone}
| {:collapse}
| {:avg_lerp}
| {:plus}
| {:union}
defmodule PropagateFilter do
use Membrane.Filter
@impl true
def handle_init(_) do
{:ok, %{}}
end
@impl true
def handle_demand(:output, size, :buffers, _ctx) do
{{:ok, demand: {:input, size}}, %{}}
end
@impl true
def handle_process(:input, buffer, _ctx) do
# Process the input data and generate the output data
output_data = process(buffer.payload)
# Create a new buffer with the output data
output_buffer = %Membrane.Buffer{payload: output_data}
{{:ok, buffer: {:output, output_buffer}}, %{}}
end
defp process(input_data) do
# Implement your processing logic here
# For example, if input_data is a list of numbers, you can calculate their sum:
Enum.reduce(input_data, 0, &(&1 + &2))
end
end
defmodule XprPipeline do
use Membrane.Pipeline
alias Membrane.Element.Tee.Master
alias Membrane.Element.Funnel
alias Membrane.Element.Clock
@impl true
def handle_init(_) do
children = [
clock: Clock,
light_cone: LightConeElement,
expanding: ExpandingElement,
collapsing: CollapsingElement,
reduce: ReduceElement,
update: UpdateElement,
tee: Master,
funnel: Funnel,
propagate: PropagateFilter
]
links = [
link(:clock)
|> via_out(:tick, options: [interval: 1000]) # Adjust the interval as needed
|> to(:tee)
|> to(:expanding)
|> to(:light_cone)
|> to(:collapsing)
|> to(:reduce)
|> to(:propagate)
|> to(:funnel)
|> to(:update)
]
{{:ok, %ParentSpec{children: children, links: links}}, %{}}
end
end