Rejected: Defeating your fictional enemies in their blood

Propose a solution to enhance realism in enemy defeat simulations.

Metadata

  • Status: rejected
  • Deciders: V-Sekai
  • Tags: V-Sekai, GPT-4, joke,

Context and Problem Statement

Gaming often involves defeating enemies, but current blood effects lack realism and immersion.

Proposed Solution

Implement a realistic blood simulation system considering factors like enemy type, weapon, and environment.

Implementation

  1. Blood simulation system: Develop a system generating realistic blood effects.
  2. Integration: Ensure compatibility with existing game mechanics.
  3. Optimization: Minimize performance impact.
  4. Testing & refinement: Test extensively and refine based on feedback.

Positive Consequences

  • Enhanced realism and immersion
  • Improved visual effects
  • Increased player satisfaction

Negative Consequences

  • Increased development time and resources
  • Potential performance issues
  • Unsuitability for some games or audiences

Option graveyard

  • Simpler blood effect system
  • Pre-rendered blood effects only

Script workaround?

No, significant development effort is required.

Core implementation rationale

Easier integration, optimization, control, and refinement as part of the core game engine.

References