Rejected: Defeating your fictional enemies in their blood
Propose a solution to enhance realism in enemy defeat simulations.
Metadata
- Status: rejected
- Deciders: V-Sekai
- Tags: V-Sekai, GPT-4, joke,
Context and Problem Statement
Gaming often involves defeating enemies, but current blood effects lack realism and immersion.
Proposed Solution
Implement a realistic blood simulation system considering factors like enemy type, weapon, and environment.
Implementation
- Blood simulation system: Develop a system generating realistic blood effects.
- Integration: Ensure compatibility with existing game mechanics.
- Optimization: Minimize performance impact.
- Testing & refinement: Test extensively and refine based on feedback.
Positive Consequences
- Enhanced realism and immersion
- Improved visual effects
- Increased player satisfaction
Negative Consequences
- Increased development time and resources
- Potential performance issues
- Unsuitability for some games or audiences
Option graveyard
- Simpler blood effect system
- Pre-rendered blood effects only
Script workaround?
No, significant development effort is required.
Core implementation rationale
Easier integration, optimization, control, and refinement as part of the core game engine.