Proposed: Bake blend shape to skeleton animation
Context and Problem Statement
Blend shapes are expensive and hard to interpolate
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Want to bake blend shapes to animations.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
./DemBones -i="Face_Geom.fbx" -a="Face_Anim.abc" --bindUpdate=2 -o="Decomposition_20_grouped_face.fbx" --nnz=8 -b=256
Note that the corresponding fbx is 0.01 scale while the alembic is in meters.
The RMSE = 0.00433256 must be this low.
Do not pass #dembones if the RMSE is like 3.5.
Next step is to integrate an existing 3d skeleton.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not a few lines of script.
Positive Consequences
No response
Negative Consequences
No response
Is there a reason why this should be core and done by us?
We control the default skeleton controller.
References
No response
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