Proposed: glTF - importer should bind animation players to the closest root node

Context and Problem Statement

Godot currently creates one massive animation per scene. It is hard to organize.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Split the monolithic animation player.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

Move the animations on to different subbranches.

If this enhancement will not be used often, can it be worked around with a few lines of script?

Can be an addon

Positive Consequences

No response

Negative Consequences

No response

Is there a reason why this should be core and done by us?

Doesn’t need to be done.

References

No response

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