Proposed: Publish Godot VRM for Godot 4 for production use

  • Status: proposed
  • Deciders: V-Sekai,
  • Tags: V-Sekai,

Context and Problem Statement

I want to be able to download the godot vrm addon from the asset library in 4.

Describe the proposed option and how it helps to overcome the problem or limitation

By publishing we will have reviewed the bugs and decide it is ready to be use.

Describe how your proposal will work, with code, pseudo-code, mock-ups, or diagrams

Submit godot vrm to the godot 4 asset library lyuma

Started because of discussion with https://twitter.com/AlfredBaudisch/status/1586999148171198465?s=20&t=nUHLXskgrxnTbPFN9WzZxQ about mtoon outlines

Positive Consequences

We’ll prepare for release.

Negative Consequences

Old bugs might not be fixed.

Option graveyard:

  • Option: The status quo.
  • Rejection Reason: This solves nothing.

If this enhancement will not be used often, can it be worked around with a few lines of script?

Godot VRM is a few gdscripts.

Is there a reason why this should be core and done by us?

Godot VRM is a core feature.

References

License of the contribution

MIT License

Copyright (c) 2018-present SaracenOne
Copyright (c) 2019-present K. S. Ernest (iFire) Lee (fire)
Copyright (c) 2020-present Lyuma
Copyright (c) 2020-present MMMaellon
Copyright (c) 2022-present V-Sekai Contributors

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