Proposed: “Freedom is in a future that you did not have in the past” - A Game Development Philosophy from NieR:Automata
Metadata
- Status: Proposed
- Deciders: V-Sekai
- Tags: V-Sekai, Game Development, Open-world, Rich Content
Context
During GDC 2018, Yoko Taro and Takahisa Taura, key figures behind the creation of ‘NieR:Automata’, shared their insights on game development. Their panel was among the most attended, shedding light on the philosophy of game development and the intricacies of crafting an immersive world.
Problem
The primary challenge in game development lies in striking a balance between open-world freedom and rich content. While gamers often equate ultimate freedom with open-world games, many such titles lack depth. The goal should be to design the right gameplay mechanics while ensuring high player immersion.
Strategy
“Freedom is in a future that you did not have in the past” - Yoko Taro (40:40)
Yoko Taro emphasized the importance of incorporating freedom in a game while maintaining a balance between an open-world and rich content. He drew inspiration from The Legend of Zelda: Ocarina of Time when building the world of NieR. This strategy involves creating easy-to-learn gameplay without hindering the flow of the experience.
Pros
This approach fosters a more immersive gaming experience. By concentrating on the appropriate gameplay mechanics and balancing open-world freedom with rich content, developers can produce games that are both engaging and meaningful.
Cons
The downside to this approach is that it may necessitate more time and resources for development. Achieving a balance between open-world freedom and rich content can be a complex task, demanding meticulous planning and execution.
Alternative Approach
An alternative strategy could involve focusing exclusively on either open-world freedom or rich content. However, this could lead to a game that lacks depth or fails to fully captivate players.
Limited Use Case
This approach may not be suitable for all types of games. For instance, games that are heavily story-driven may not benefit from an open-world format.
Alignment with Our Core Philosophy?
This strategy is in line with our core philosophy of game development. We believe in crafting immersive experiences that balance freedom with rich content.
Additional Resources
For more insights on this topic, consider the following resources:
- V-Sekai: The official GitHub page of V-Sekai, featuring various projects and initiatives related to game development.
- GDC 2018: A Fun Time in Which Some No-Good Game Developers May Discuss How We Made ‘NieR:Automata’: A comprehensive report on the GDC 2018 panel featuring Yoko Taro and Takahisa Taura discussing the creation process of ‘NieR:Automata’.
- GDC 2018 Video: A Fun Time in Which Some No-Good Game Developers May Discuss How We Made ‘NieR:Automata’
This article was assisted by AI.