Accepted: Sparkly Valve Index Display Fix

What is the context of the proposal?

The Valve Index is still a reliable and robust head-mounted display for virtual reality. We should continue to use it.

What is the problem being solved?

A few weeks back, I started to get white and blue sparkling pixels on dark scenes.

PSA: If you have sparkling pixels recently, there is a fix!

Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams.

Enable DisplayPort training mode - compatibility mode A or B (B worked for me).

What are the benefits of the proposal?

The display sparkles are gone.

What are the downsides of the proposal?

A few moments of testing time with SteamVR.

What are the alternative proposals?

We did not replace the display cable or the headset.

When might the proposed solution be used rarely or not at all?

This proposal is only helpful if you’re experiencing sparkling pixels with the Valve Index.

Is this a V-Sekai core responsibility, and can it be done by us?

This is not a V-Sekai core responsibility. Fire implemented the DisplayPort training mode adjustment and found it helpful.

What is the status of the proposal?

Status: Accepted

Who is making decisions on the proposal?

  • fire

What tags does the proposal have?

  • Valve Index
  • Displayport
  • Pixel Sparkles

List further reading references.

  1. V-Sekai · GitHub - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine.
  2. V-Sekai/v-sekai-game is the GitHub page for the V-Sekai open-source project, which brings social VR/VRSNS/metaverse components to the Godot Engine.

AI assistant Aria assisted with this article.