Proposed: OMI Glb Portable Content
Context and Problem Statement
We desire portable content.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Create an art workflow.
[Blender] -> [OMI.glb]
[OMI.glb] -> [Godot Engine Packed Scene]
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Create an OMI Blender addon under W3C license.
Create glTF2 extension pull request for Godot Engine.
Flow:
- OMI importer to Blender
- Exporter of extended blender with OMI extensions to extended gltf
- Support for OMI extended gltf in godot with definition of in-memory format for OMI extensions in Godot Engine for bidirectionality.
Expected output:
- Export/Import as OMI format in Blender
- Support OMI GLB in Godot
If this enhancement will not be used often, can it be worked around with a few lines of script?
Interlapping projects are complicated.
Positive Consequences
No response
Negative Consequences
No response
Is there a reason why this should be core and done by us?
Can collaborate with Mozilla hubs team and OMI.
References
No response
Derivative License
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