Accepted: Support more flexible texture import via Basis Universal in Godot Engine
Context and Problem Statement
Support more flexible texture import via Basis Universal in Godot Engine. Adding Basis Universal allows more flexibility in the import. –>
Considered Options
- Basis Universal
Decision Outcome
Chosen option: Basis Universal
Positive Consequences
- More flexibility between mobile and desktop
Negative Consequences
- Dramatically slower import
- Texture limits?
Pros and Cons of the Options
Basis Universal
Add basis universal to Godot Engine via glTF
- Good, because Basis Universal isn’t fully supported in the import pipeline
- Good, because it bridges Web, Desktop and Mobile
- Bad, because makes importing slower
References
- https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_basisu/README.md
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