Draft: Preview #materialx materials on the Web in Godot Engine
- Status: draft
- Deciders: V-Sekai,
- Tags: V-Sekai,
Context and Problem Statement
There is no process for previewing #materialx on the web.
Describe the proposed option and how it helps to overcome the problem or limitation
Propose using Godot Engine 4.0 as a WebGL2 previewer for MaterialX.
Describe how your proposal will work, with code, pseudo-code, mock-ups, or diagrams
- Compile Godot Engine 4.0 for WebGL2
- Make a 2D app
- Export to the Itch.io web store.
Positive Consequences
- Can use the same code base as the rest
Negative Consequences
- Godot monopolizing yet another platform.
Option graveyard:
- Option:
- Rejection Reason:
If this enhancement will not be used often, can it be worked around with a few lines of script?
This requires devops.
Is there a reason why this should be core and done by us?
Can be outside of core.
References
- https://github.com/godotengine/godot
Derivative License
Copyright (c) 2020-2021 V-Sekai contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.