Proposed: Focus on PCVR and the Web

The Context

In the development of virtual reality (VR) applications, focusing on both PC-based VR (PCVR) and web platforms can provide a broader reach and enhanced user experience.

Note: When referring to “web” in this document, it specifically means web desktop platforms and not WebXR.

The Problem Statement

Balancing the development efforts between PCVR and web platforms presents challenges in terms of resource allocation and maintaining consistent performance across different environments.

Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams

  1. Unified Codebase: Develop a unified codebase that supports both PCVR and web platforms to ensure consistency and reduce maintenance overhead.
  2. Unified Networking: A PCVR client can communicate with a web client.
  3. Platform-Specific Optimizations: Implement platform-specific optimizations to leverage the strengths of each environment.
  4. Responsive Design: Ensure the user interface is responsive and adapts seamlessly to different devices and screen sizes.
  5. Performance Monitoring: Continuously monitor performance metrics to identify and address any platform-specific issues promptly.
  6. Multithreaded Web: Opt for a multithreaded web approach instead of a single-threaded one to enhance performance and responsiveness on web platforms.

The Benefits

  • Broader Reach: Supporting both PCVR and web platforms allows us to cater to a wider audience.
  • Enhanced User Experience: Platform-specific optimizations ensure users have the best possible experience regardless of their device.
  • Consistency: A unified codebase ensures consistent functionality and appearance across platforms.

The Downsides

  • Resource Allocation: Balancing development efforts between two platforms may require additional resources.
  • Complexity: Managing a unified codebase with platform-specific optimizations can introduce complexity.

The Road Not Taken

Focusing exclusively on either PCVR or web platforms was considered but ultimately deemed less effective in reaching a broader audience.

The Infrequent Use Case

In scenarios where the application is highly specialized for either PCVR or web, focusing on one platform might be more efficient.

In Core and Done by Us

This proposal aligns with our core values of inclusivity and innovation and will be implemented by our team.

Status

Status: Proposed

Decision Makers

  • V-Sekai development team
  • Fire

Tags

  • V-Sekai

Further Reading

  1. V-Sekai · GitHub - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine.
  2. V-Sekai/v-sekai-game - GitHub page for the V-Sekai open-source project, which brings social VR/VRSNS/metaverse components to the Godot Engine.

AI assistant Aria assisted with this article.