Proposed: Mesh Transformer Clothing
Metadata
- Status: Proposed
- Deciders: V-Sekai
- Tags: V-Sekai, second rank
The Backdrop
In the realm of Virtual Reality (VR), personalization and style expression play a significant role in enhancing user experience. One way to achieve this is through customizable clothing for avatars, which can be made possible with the use of Mesh Transformers.
The Challenge
The challenge lies in enabling personalization and style expression in virtual environments by designing a wide array of clothing items optimized for VR. This involves generating meshes for different garments like jackets, shirts, pants, dresses, and more.
The Strategy
The strategy is to use Mesh Transformers to generate these clothing items. The goal is to create clothing that is visually appealing, stylistically diverse, and adaptable to different avatar bodies, while maintaining a low polygon count for optimal VR performance.
The Upside
The upside is the creation of more immersive and engaging virtual environments, with avatars that can express their individuality and style through their clothing.
The Downside
The downside could be the potential increase in complexity and computational requirements due to the addition of more detailed and diverse clothing items.
The Road Not Taken
An alternative approach could have been to use simpler, less diverse clothing designs. However, this would limit the range of personal expression possible in VR environments.
The Infrequent Use Case
In cases where VR environments are used for simple tasks or interactions, the need for highly diverse and customizable clothing may not be as high.
In Core and Done by Us?
Yes, this proposal is core to our mission of enhancing VR experiences and will be implemented by our team.
Further Reading
- V-Sekai · GitHub - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine
- V-Sekai/v-sekai-game - GitHub page for the V-Sekai open-source project bringing social VR/VRSNS/metaverse components to the Godot Engine
AI assistant Aria assisted with this article.