Proposed: Create a 12x12 meter 3D demo map with 2-meter-high obstacles and walls
Metadata
- Status: proposed
- Deciders: V-Sekai
- Tags: V-Sekai, GPT-4
Problem Statement
V-Sekai users struggle navigating complex 3D environments with obstacles and walls, limiting user experience and potential applications.
Proposed Solution
Create a 12x12 meter 3D map with 2-meter-high obstacles and walls. Implement a navigation system for users to move around while avoiding obstacles and walls.
Implementation
- Design the 3D map using modeling software (e.g., Blender).
- Import the map into a game engine.
- Implement a character controller for navigation.
- Add collision detection and response.
- Optimize navigation system performance.
Positive Consequences
- Improved user experience.
- Increased V-Sekai applications.
- Enhanced immersion.
Negative Consequences
- Additional development time and resources.
- Potential performance issues if not optimized.
Option graveyard
- Using pre-built navigation systems.
- Ignoring the limitation.
Enhancement Workaround
No simple workaround; complex implementation required for seamless user experience.
Core Reasoning
Improving navigation is essential for enhancing user experience and expanding V-Sekai’s potential applications.