Proposed: Create a 12x12 meter 3D demo map with 2-meter-high obstacles and walls

Metadata

  • Status: proposed
  • Deciders: V-Sekai
  • Tags: V-Sekai, GPT-4

Problem Statement

V-Sekai users struggle navigating complex 3D environments with obstacles and walls, limiting user experience and potential applications.

Proposed Solution

Create a 12x12 meter 3D map with 2-meter-high obstacles and walls. Implement a navigation system for users to move around while avoiding obstacles and walls.

Implementation

  1. Design the 3D map using modeling software (e.g., Blender).
  2. Import the map into a game engine.
  3. Implement a character controller for navigation.
  4. Add collision detection and response.
  5. Optimize navigation system performance.

Positive Consequences

  • Improved user experience.
  • Increased V-Sekai applications.
  • Enhanced immersion.

Negative Consequences

  • Additional development time and resources.
  • Potential performance issues if not optimized.

Option graveyard

  • Using pre-built navigation systems.
  • Ignoring the limitation.

Enhancement Workaround

No simple workaround; complex implementation required for seamless user experience.

Core Reasoning

Improving navigation is essential for enhancing user experience and expanding V-Sekai’s potential applications.

References