Proposed: Port RENIK to Many Bone IK for better quality

  • Status: proposed
  • Deciders: V-Sekai,
  • Tags: V-Sekai,

Context and Problem Statement

Renik is a character controller and many bone ik is an ik solver. We have not merged them.

The quality is low for the FABRIK solver.

Describe the proposed option and how it helps to overcome the problem or limitation

We wish to merge many bone ik and renik to improve quality.

Describe how your proposal will work, with code, pseudo-code, mock-ups, or diagrams

  1. Replace renik’s usage of FABRIK with many bone ik.

Positive Consequences

  1. Better animation quality

Negative Consequences

Option graveyard:

  • Option: The status quo.
  • Rejection Reason: This solves nothing.

If this enhancement will not be used often, can it be worked around with a few lines of script?

IK is hard and not a few lines of code.

Is there a reason why this should be core and done by us?

We know how to do it.

References

License of the contribution

MIT License

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Copyright (c) 2019-2022 K. S. Ernest (iFire) Lee (fire)
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