V-Sekai Deck Log - 2025-06-02 (Monday)

1. Project Status - Team Activity:

  • Location: Vancouver Region (YVR)
  • Environmental Conditions:
    • 17°C
    • Precipitation: 0%
    • Humidity: 64%
    • Wind: 2 km/h
    • Monday 11:00 a.m. Partly cloudy
  • Active Contributors: dragonhunt02, Silver, iFire
  • Activities:
    • Discussion about uploading a prop (beachball.tscn) to staging/default server:
      • dragonhunt02 requested upload of vsk_default/scenes/prefabs/beachball.tscn.
      • iFire inquired about whitelisting and upload process.
      • dragonhunt02 provided curl commands for login and file upload, mentioning editor doesn’t support prop upload yet.
      • iFire mentioned username/token authentication and current work on a mesh capsule fitter.
      • dragonhunt02 decided to test with a local server and is reviewing V-Sekai game addons.
    • Discussion about Godot Whisper addon (CaptureStreamToText node):
      • Silver (30/05/2025) reported an issue with stopping/resetting transcription and later an “audio_ctx is larger than the maximum allowed” error.
      • iFire (30/05/2025) suggested restarting the node as a workaround for the reset issue.
      • Silver (Yesterday) found a workaround for resetting by wiping the text label and variable. For the audio_ctx error, they hardcoded the value to 1500.
      • iFire (Yesterday) expressed interest in switching to ONNX for Whisper to potentially improve stability and add features like a denoiser, referencing Godot-ONNX-AI-Models-Loaders and Audio-Denoiser-ONNX.
    • 23:45:17Z fire: Pushed updates to mesh manipulation tools
    • 22:18:33Z dragonhunt02: Testing prop upload system with staging server
    • 21:05:44Z Silver: Investigating Whisper transcription performance improvements
    • 20:33:21Z fire: Working on ONNX integration for better audio processing
    • 19:47:55Z dragonhunt02: Reviewing V-Sekai game addon architecture