V-Sekai Deck Log - 2025-02-20 (Thursday)

1. Project Status - Team Activity:

  • Location: Vancouver Region (YVR)

  • Environmental Conditions: Winter season

  • Active Contributors: Lyuma, dragonhunt02

    • Lyuma:
      • Use UIDs in addition to paths for extracted meshes, materials and animations #100786 Postponed to 4.5 Godot Engine
      • Made some progress building a new system which will hopefully unify input for canvas and world objects by using the Lasso system, and will support both mouse and XRController. It is currently designed as two addons in GDScript. The work-in-progress code is at: https://github.com/V-Sekai/interaction_system https://github.com/V-Sekai/canvas_plane (Use the interaction_system branch)
    • dragonhunt02:
      • V-Sekai/world-godot Pull request opened: #62 Fix web editor Github build bug #61 Disable optimizations to fix web editor build running out of RAM. I left them enabled in web template_release only.
  • Group Activities:

    • None

2. Blockers:

  • Prototype & Voting system validation
  • V-Sekai uro backend server
  • Prototype iteration
  • Finalizing event 3d assets
  • VR UI via lassodb and https://github.com/V-Sekai/V-Sekai.godot-gui-in-vr/blob/master/addons/gui_in_vr/player/controller_ray_cast.gd

3. Planned Work:

  • Key Goals:
    • GDC 2025 schedule
    • Building OurSpace’s VR/XR platform