V-Sekai Deck Log - 2025-02-13 (Thursday)

1. Project Status - Team Activity:

  • Location: Vancouver Region (YVR)

  • Environmental Conditions: Winter season

  • Active Contributors: Astral Druid, Iffn, Lyuma, Fire, Tokage, DragonHunt

    • Astral Druid:
      • Finalizing event assets
      • Cross-team coordination
    • iffn: Environment
    • Lyuma:
      • VR UI via lassodb and https://github.com/V-Sekai/V-Sekai.godot-gui-in-vr/blob/master/addons/gui_in_vr/player/controller_ray_cast.gd
      • Use UIDs in addition to paths for extracted meshes, materials and animations #100786
    • Fire:
      • Pin v-sekai game, awesome-vsekai, tool-explorer and xr-grid
      • Prototype iteration
      • Voting system validation
      • Rebased https://github.com/V-Sekai/godot_openxr_vendors
      • Rebased https://github.com/V-Sekai/world-godot
      • Rebased groups-4.4.2025-02-13T140336Z godot
      • Reviewed theora pull request
      • Reviewed Add Toki Pona (tok) to language/locale list. #102787
    • トカゲ(Tokage)
      • I don’t care and I think it make sense how many IKs there are as long as they are add-ons. My scope is just to add some FABR/CCD/TwoBoneIK(Past SkeletonModificationStack3D/Current SkeletonModification2D has it) that can be migrated from SkeletonIK3D
    • DragonHunt
      • (Uro) Bug fixes and docs update #102
  • Group Activities Pending:

    • None

2. Blockers:

  • 🛑 Active:
    • VR UI raycasting implementation (Lyuma)

3. Planned Work:

  • Key Goals:
    • GDC 2025 schedule alignment
    • Network stress-test planning

4. Leadership Decisions:

  • Weekly standups for GDC roadmap finalization