V-Sekai Deck Log - 2025-02-13 (Thursday)
1. Project Status - Team Activity:
Location: Vancouver Region (YVR)
Environmental Conditions: Winter season
Active Contributors: Astral Druid, Iffn, Lyuma, Fire, Tokage, DragonHunt
- Astral Druid:
- Finalizing event assets
- Cross-team coordination
- iffn: Environment
- Lyuma:
- VR UI via lassodb and https://github.com/V-Sekai/V-Sekai.godot-gui-in-vr/blob/master/addons/gui_in_vr/player/controller_ray_cast.gd
- Use UIDs in addition to paths for extracted meshes, materials and animations #100786
- Fire:
- Pin v-sekai game, awesome-vsekai, tool-explorer and xr-grid
- Prototype iteration
- Voting system validation
- Rebased https://github.com/V-Sekai/godot_openxr_vendors
- Rebased https://github.com/V-Sekai/world-godot
- Rebased groups-4.4.2025-02-13T140336Z godot
- Reviewed theora pull request
- Reviewed Add Toki Pona (tok) to language/locale list. #102787
- トカゲ(Tokage)
- I don’t care and I think it make sense how many IKs there are as long as they are add-ons. My scope is just to add some FABR/CCD/TwoBoneIK(Past SkeletonModificationStack3D/Current SkeletonModification2D has it) that can be migrated from SkeletonIK3D
- DragonHunt
- (Uro) Bug fixes and docs update #102
- Astral Druid:
Group Activities Pending:
- None
2. Blockers:
- 🛑 Active:
- VR UI raycasting implementation (Lyuma)
3. Planned Work:
- Key Goals:
- GDC 2025 schedule alignment
- Network stress-test planning
4. Leadership Decisions:
- Weekly standups for GDC roadmap finalization