V-Sekai Deck Log - 2025-02-06


1. Date: 2025-02-06
2. Project Status - Team Activity:

  • Location: Vancouver Region (YVR)
  • Environmental Conditions: Winter season
  • Active Contributors: 5 (Astral Druid, Fire, iffn, Lyuma, dragonhunt02)
    • Astral Druid: Art direction + coordinating event prep
    • iffn: Refining prototype environment (trees, ship)
    • Lyuma: Debugging VR UI Ray Casting
    • Fire: Codebase maintenance ([godot] force-pushes x2, [manuals] log updates x6, [xr-grid] Docker builds). Object add/delete/vote prototype.
    • dragonhunt02: CI/CD improvements (v-sekai-game#488)
  • Group Activities:
    • OMIGROUP glTF working group meeting conducted

3. Technical Updates:

  • Codebase Health:
    • VR UI: OpenXR narrowing fixes (commits 5798822, 24e88e1)
    • Object Prototype: Test stability (force-pushed to 4e1450d, crash test disabled in 1a49ec1)
    • Documentation: Manuals deployed via gh-pages (a1ded61 → 18f391a)

4. Blockers:

  • 🛑 Active:
    • VR UI Ray Casting (Lyuma)
    • UID duplication in resource system (Lyuma)
    • OpenXR Quest 3 compile error (GodotEngine#88358)
    • UID duplication in resource system
  • 🛑 New:

5. Planned Work:

  • Key Goals for 02-05:
    • Lyuma: Resolve VR UI blocker and prototype UID solutions
    • Fire: Deliver prototype draft + finalize log documentation
    • Astral, iffn: Complete event demo environment by 2025-02-14
    • Merge OpenXR CI fixes (force-pushed to 818f515)
    • Finalize manual deployments (gh-pages force-push 09ff511)
    • Resolve subrepo sync in world-godot#59

6. Leadership Decisions:

  • Weekly check-ins continuing
  • Deferred camera mode decision pending UX review