V-Sekai Deck Log - 2025-02-06
1. Date: 2025-02-06
2. Project Status - Team Activity:
- Location: Vancouver Region (YVR)
- Environmental Conditions: Winter season
- Active Contributors: 5 (Astral Druid, Fire, iffn, Lyuma, dragonhunt02)
- Astral Druid: Art direction + coordinating event prep
- iffn: Refining prototype environment (trees, ship)
- Lyuma: Debugging VR UI Ray Casting
- Fire: Codebase maintenance ([godot] force-pushes x2, [manuals] log updates x6, [xr-grid] Docker builds). Object add/delete/vote prototype.
- dragonhunt02: CI/CD improvements (v-sekai-game#488)
- Group Activities:
- OMIGROUP glTF working group meeting conducted
3. Technical Updates:
- Codebase Health:
- VR UI: OpenXR narrowing fixes (commits 5798822, 24e88e1)
- Object Prototype: Test stability (force-pushed to 4e1450d, crash test disabled in 1a49ec1)
- Documentation: Manuals deployed via gh-pages (a1ded61 → 18f391a)
4. Blockers:
- 🛑 Active:
- VR UI Ray Casting (Lyuma)
- UID duplication in resource system (Lyuma)
- OpenXR Quest 3 compile error (GodotEngine#88358)
- UID duplication in resource system
- 🛑 New:
- GitHub Actions narrowing warnings (godot_openxr_vendors#1)
- Camera mode UI/CLI debate unresolved (v-sekai-game#488)
- OpenXR Quest 3 compile error - GodotEngine#88358
- Omigroup email system outage (Team)
- GDC 2025 replanning required due to unannounced organizer changes
5. Planned Work:
- Key Goals for 02-05:
- Lyuma: Resolve VR UI blocker and prototype UID solutions
- Fire: Deliver prototype draft + finalize log documentation
- Astral, iffn: Complete event demo environment by 2025-02-14
- Merge OpenXR CI fixes (force-pushed to 818f515)
- Finalize manual deployments (gh-pages force-push 09ff511)
- Resolve subrepo sync in world-godot#59
6. Leadership Decisions:
- Weekly check-ins continuing
- Deferred camera mode decision pending UX review