V-Sekai Deck Log - 2025-02-05
1. Date: 2025-02-05
2. Project Status - Team Activity:
- Location: Vancouver Region (YVR)
- Environmental Conditions: Winter season (no active precipitation)
- Active Contributors: 5 (Astral Druid, Fire, iffn, Lyuma, dragonhunt02).
- Astral Druid: Art direction + coordinating event prep.
- iffn: Refining prototype environment (trees, ship).
- Lyuma: Debugging VR UI Ray Casting; Investigating UID duplication.
- iFire: Object add/delete/vote prototype.
- dragonhunt02: CI/CD stability checks.
- Group Activities:
- OMIGROUP meeting conducted
- Industry group meeting (details unspecified)
3. Technical Updates:
- Codebase Health:
- VR UI Ray Casting: Progress made, but not resolved.
- Object prototype: Development ongoing (no % estimate).
- Resource System: Investigating uid+path alternatives for duplication issues
4. Blockers:
- 🛑 Active:
- VR UI Ray Casting (Lyuma)
- UID duplication in resource system (Lyuma)
- 🛑 New:
- OpenXR Quest 3 compile error (dragonhunt02) - GodotEngine#88358
- Omigroup email system outage (Team)
5. Planned Work:
- Key Goals for 02-05:
- Lyuma: Resolve VR UI blocker and prototype UID solutions
- Fire: Deliver prototype draft + finalize deck log documentation
- Astral, iffn: Complete event demo environment by 2025-02-14
6. Leadership Decisions:
- Weekly check-ins to assess blocker/prototype status.
- Approved CI/CD improvements to support team workflows.
Status: ✅ Locked.