V-Sekai Deck Log - 2025-02-05


1. Date: 2025-02-05
2. Project Status - Team Activity:

  • Location: Vancouver Region (YVR)
  • Environmental Conditions: Winter season (no active precipitation)
  • Active Contributors: 5 (Astral Druid, Fire, iffn, Lyuma, dragonhunt02).
    • Astral Druid: Art direction + coordinating event prep.
    • iffn: Refining prototype environment (trees, ship).
    • Lyuma: Debugging VR UI Ray Casting; Investigating UID duplication.
    • iFire: Object add/delete/vote prototype.
    • dragonhunt02: CI/CD stability checks.
  • Group Activities:
    • OMIGROUP meeting conducted
    • Industry group meeting (details unspecified)

3. Technical Updates:

  • Codebase Health:
    • VR UI Ray Casting: Progress made, but not resolved.
    • Object prototype: Development ongoing (no % estimate).
    • Resource System: Investigating uid+path alternatives for duplication issues

4. Blockers:

  • 🛑 Active:
    • VR UI Ray Casting (Lyuma)
    • UID duplication in resource system (Lyuma)
  • 🛑 New:
    • OpenXR Quest 3 compile error (dragonhunt02) - GodotEngine#88358
    • Omigroup email system outage (Team)

5. Planned Work:

  • Key Goals for 02-05:
    • Lyuma: Resolve VR UI blocker and prototype UID solutions
    • Fire: Deliver prototype draft + finalize deck log documentation
    • Astral, iffn: Complete event demo environment by 2025-02-14

6. Leadership Decisions:

  • Weekly check-ins to assess blocker/prototype status.
  • Approved CI/CD improvements to support team workflows.

Status:Locked.