V-Sekai Changelog - September 2024
- Experimental (🧪): This stage is for features that are still being tested and may not be stable.
- Feature complete (🎯): This stage is for features that have all planned functionality implemented.
- Beta (🚧): This stage is for features that are largely complete but may still have bugs.
- General release (🚀): This stage is for features that have been fully tested and are now released.
[Released]
- Not applicable for this month.
[Unreleased]
Added
- Work in progress with humanoid muscle encoding to/from quaternion. We can use this in the future for more efficient network serialization (similar to ShaderMotion’s format, or networked IK)
- Some progress on CDN code to make it a bit more reliable and engineered. It supports both gltf and godot scene format.
- fire and fwsGonzo have been working hard on godot-sandbox, a scripting system which allows you to write C++ code which acts like GDScript, via a sandboxed risc-v VM
- In terms of engine features, typed dictionaries are in! https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/ That said, code which uses typed dictionaries will be incompatible with Godot 4.3 and earlier.
Fixed
- Not applicable for this month.
Deprecated
- Not applicable for this month.
Removed
- Not applicable for this month.
Security
- Security Best Practices:
This project does not adhere to Semantic Versioning.
[Previous Releases]
- Not applicable for this month.