V-Sekai Changelog - September 2024

  • Experimental (🧪): This stage is for features that are still being tested and may not be stable.
  • Feature complete (🎯): This stage is for features that have all planned functionality implemented.
  • Beta (🚧): This stage is for features that are largely complete but may still have bugs.
  • General release (🚀): This stage is for features that have been fully tested and are now released.

[Released]

  • Not applicable for this month.

[Unreleased]

Added

  • Work in progress with humanoid muscle encoding to/from quaternion. We can use this in the future for more efficient network serialization (similar to ShaderMotion’s format, or networked IK)
  • Some progress on CDN code to make it a bit more reliable and engineered. It supports both gltf and godot scene format.
  • fire and fwsGonzo have been working hard on godot-sandbox, a scripting system which allows you to write C++ code which acts like GDScript, via a sandboxed risc-v VM
  • In terms of engine features, typed dictionaries are in! https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/ That said, code which uses typed dictionaries will be incompatible with Godot 4.3 and earlier.

Fixed

  • Not applicable for this month.

Deprecated

  • Not applicable for this month.

Removed

  • Not applicable for this month.

Security

  • Security Best Practices:

This project does not adhere to Semantic Versioning.

[Previous Releases]

  • Not applicable for this month.