V-Sekai Changelog - July 2024

  • Experimental (🧪): This stage is for features that are still being tested and may not be stable.
  • Feature complete (🎯): This stage is for features that have all planned functionality implemented.
  • Beta (🚧): This stage is for features that are largely complete but may still have bugs.
  • General release (🚀): This stage is for features that have been fully tested and are now released.

[Released]

  • Not applicable for this month.

[Unreleased]

  • Replaced fabrik ik solver in renik ik character controler with qcp ik solver.
  • Manifold for Godot Engine CSG ready for review
  • Worked on Wasgo for WASM32-CPUs for tooling and runtime user generated code.
  • Worked on libriscv loading and executing a hello world function call with a shared object.
  • Worked on godot-llama trying to get the new PHI-3 model working. https://github.com/V-Sekai/godot-llama
  • Worked on ServerBackend🚫
  • Worked on TrollVsGoatTrafficSimulator
  • Worked on elaish/manifold for Constructive Solid Geometry
  • Worked on Vahera/godot-orchestrator for riscv and a merge for node formatting
  • Worked with fwsGonzo/libriscv for riscv. V8 now works.
  • Worked on 3D Mesh
    • Tokenized into Sequence of Tokens
    • Inputted into Transformer Model
    • Generates New Meshes
    • Modifies Existing Meshes
  • Experimental Mirrors: Engine Patch 🧪
  • Experimental Mirrors: Screenspace 🧪
  • Maintained Resource Whitelister 🎯
  • Maintained VRM 🎯
  • Robust Weight Painting (Experimental 🧪) (iFire)
    • Relies on Lyuma’s Skeleton Merging Tool
  • Update to Godot Engien 4.3-beta3

Added

  • Unified Godot Humanoid Skeleton 🚀
  • Unidot Unity Package Importer
  • FBX 🚧

Fixed

  • Not applicable for this month.

Deprecated

  • Not applicable for this month.

Removed

  • Not applicable for this month.

Security

  • Security Best Practices:

This project does not adhere to Semantic Versioning.

[Previous Releases]

  • Not applicable for this month.