V-Sekai Changelog - July 2024
- Experimental (🧪): This stage is for features that are still being tested and may not be stable.
- Feature complete (🎯): This stage is for features that have all planned functionality implemented.
- Beta (🚧): This stage is for features that are largely complete but may still have bugs.
- General release (🚀): This stage is for features that have been fully tested and are now released.
[Released]
- Not applicable for this month.
[Unreleased]
- Replaced fabrik ik solver in renik ik character controler with qcp ik solver.
- Manifold for Godot Engine CSG ready for review
Worked on Wasgo for WASM32-CPUs for tooling and runtime user generated code.- Worked on libriscv loading and executing a hello world function call with a shared object.
- Worked on godot-llama trying to get the new PHI-3 model working. https://github.com/V-Sekai/godot-llama
- Worked on ServerBackend🚫
- Worked on TrollVsGoatTrafficSimulator
- Worked on elaish/manifold for Constructive Solid Geometry
- Worked on Vahera/godot-orchestrator for riscv and a merge for node formatting
- Worked with fwsGonzo/libriscv for riscv. V8 now works.
- Worked on 3D Mesh
- Tokenized into Sequence of Tokens
- Inputted into Transformer Model
- Generates New Meshes
- Modifies Existing Meshes
- Experimental Mirrors: Engine Patch 🧪
- Experimental Mirrors: Screenspace 🧪
- Maintained Resource Whitelister 🎯
- Maintained VRM 🎯
- Robust Weight Painting (Experimental 🧪) (iFire)
- Relies on Lyuma’s Skeleton Merging Tool
- Update to Godot Engien 4.3-beta3
Added
- Unified Godot Humanoid Skeleton 🚀
- Unidot Unity Package Importer
- FBX 🚧
Fixed
- Not applicable for this month.
Deprecated
- Not applicable for this month.
Removed
- Not applicable for this month.
Security
- Security Best Practices:
This project does not adhere to Semantic Versioning.
[Previous Releases]
- Not applicable for this month.