V-Sekai Changelog - November 2023
[Released]
xr-grid
V-Sekai.xr-grid is a VR interaction tool.
- First release
- Release Version: 0.1.0-rc1
- Changes: The game name environment variable has been updated in the build workflow. A new commit was also made to set the draft flag to false for the release.
- Release Link
model_explorer
V-Sekai Model Explorer is a 3D model viewer built with Godot 4. It supports various model formats like VRM and glTF 2.0. With this tool, you can dive deep into the components of a 3D model - inspecting meshes, materials, textures, and animations.
- First release
- Release Version: v0.2.0-rc2
- Changes: The GAMENAME environment variable value has been changed to “vsekai_model_explorer”. The macos_editor_macos_deploy job from builds.yml has been removed. A README.md for GitHub actions has been added and the warning has been moved to the top of the file.
- Release Link
[Unreleased]
Added
- MacOS Editor Builds: MacOS editor builds have been added to the project. (Commit: df041f0)
- Export Mac Game: The game can now be exported for Mac. Pending code-signing and App support.
- Golang Installation: Golang has been installed in the project. (Commit: c25456b)
- Unidot Dependency Removal: The dependency on the post-import script by Unidot has been removed after conversion is complete. This means the converted assets will work standalone without the Unidot importer, with one exception*.
- Supported Asset Types: Supported asset types are listed in the readme. It should support many types of meshes, animations, Standard shader materials, scenes/prefabs and physics objects.
- Optimization for Generating Tangents in Mikktspace: An optimization has been added for generating tangents in mikktspace. (Pull Request #83648)
Changed
- Game Name Variable: A game name variable has been implemented on Github Actions. (Commit: 08d87db)
- Godot Engine Repository Update: The Godot engine repository and reference in build workflows have been updated. (Commit: f7f609d)
- Imports Update: Imports in the project have been updated. (Commit: 896cb7c)
- Unidot Beta Release: Unidot is now in a beta / early RC for the first release.
Fixed
- Not applicable for this month.
Deprecated
- Not applicable for this month.
Removed
- Not applicable for this month.
Security
- Security Best Practices: Applied security best practices as recommended by StepSecurity. (Commit: d641001)
This project does not adhere to Semantic Versioning.
[Previous Releases]
- Not applicable for this month.
Misc
- Lyuma, a member of the V-Sekai team, recently attended the Godot Engine Munich 2023 conference.
- Shaders or MonoBehaviors/scripts are not currently supported. This will not be part of the initial release. The goal for now is scene / character / animation conversion.
- AnimationTree uses the standalone runtime/anim_tree.gd script as a blackboard system to simulate unity parameters. This file should remain.
- Unidot Importer Github Link
- A wild spooky dev snapshot appears! 👻 🎃 Contributors are making great progress on solving regressions in Godot 4.2! This new 4.2 beta 4 should be significantly more stable and reliable to upgrade 4.1 projects (not perfect yet though!). Godot Engine Dev snapshot: Godot 4.2 beta 4 We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.