V-Sekai Changelog - October 2023

[Unreleased]

Added

  • Lyuma has pushed support to GodotEngine Unidot-Importer for humanoid unity .anim import including lox9973’s center of mass correction for hips. #gamedev
  • Humanoid anim support is complete, including arm/leg twist! Import of standalone Avatar assets is now functional (such as converted VRM files).
  • Unpacked avatar prefabs are now extracted into their own scenes.

Changed

  • Updated casync for v-sekai-game. This is still using the old version binaries.
git clone https://github.com/V-Sekai/casync-v-sekai-game.git
cd casync-v-sekai-game
./extract.sh

Fixed

  • Fixed an issue with GLTF images being referenced directly instead of going through the GLTFState.textures mapping. This was causing texture mis-matches on some VRMs when loaded. The fix involved passing the GLTF state into a few more functions, replacing the image list, so we could also access the textures mapping directly alongside them. (#82)

Deprecated

  • Not applicable for this month.

Removed

  • Not applicable for this month.

Security

  • Not applicable for this month.

This project does not adhere to Semantic Versioning.

[Previous Releases]

  • Not applicable for this month.

Misc

  • Convinced PolygonJS to change their license to the MIT license.
  • Reviewed a character generator with OMI and JIN
  • Discussed svg in gltf at OMI
  • Proposed feature request to add an extractor to save 3d assets, gltf files, CAD files, shapefiles, STLs, etc to ArchiveBox. Issue #668
  • Discovered a method of json document sync. JsonJoy

Quotes of the month

“The term logbook originated with the ship’s log, a maritime record of important events in the management, operation, and navigation of a ship. The captain was responsible for keeping a log, as a minimum, of navigational wind, speed, direction and position.” - Wikipedia