V-Sekai Changelog - 2023-03
This is the changelog for March 2023.
Godot Engine 4.0 launched on March 1st. 🎉
Fire
- Upgrade the documentation to point to github actions.
- Posted changes to https://github.com/godotengine/tps-demo/pull/167 to improve Github Actions export
- Working on https://github.com/V-Sekai/blender-art-blue-tin-fox-models to get a list of prototype models.
- Tuned the vr vingette usability feature to be more black.
- Create an Awesome V-sekai page https://github.com/V-Sekai/awesome-v-sekai.
- Migrate the manual page to https://v-sekai.github.io/manuals
- Investigated SHARK and IREE. Provides vulkan for machine learning.
- Wrote a proposal for libfbx. https://github.com/godotengine/godot-proposals/issues/6453
- Did some removal of non essential code towards being in vr, loading maps and being in an avatar.
- Restore the brightness defaults in physical lighting.
- Trial variable rate shading.
- Update VSK_model_explorer to stable Godot Engine 4.0.
- Helped HungryProton add an automated build system for his ProtonGraph application. https://github.com/protongraph/protongraph
- Trying to get Godot Engine V-Sekai builds to pass. There was a breaking change in Scons.
- Libgodot doesn’t pass unit testing.
- Updated https://github.com/V-Sekai/godot-task-goal-planner ’s gut addon and remove vsk versioning.
- Released embedding search example with Marqo. https://github.com/fire/soriee-search
Pose tests
Sequence | Pose |
---|---|
0 | T-pose |
1 | A-Pose |
2 | Hands beside the upper leg, palms inwards at “At Ease”. |
3 | Lift left leg |
4 | Put hands next to the face in a claw position palms facing outwards |
5 | Hands at “At Ease” |
6 | Lift left arm from “At Ease” to pointing straight upwards |
7 | Lift left arm from “At Ease” to pointing upwards and wave off to a side |
8 | Point left index finger |
9 | Hands at “At Ease” |
10 | Bicycle pose |
After GDC 2023
Development Updates
- March (Date TBD) (fire): Completed testing of new VR interaction system.
- March (Date TBD) (lyuma): Fixed critical issues with avatar loading in multiplayer.
- March (Date TBD) (fire): Merged improvements to the material import pipeline.
- March (Date TBD) (lyuma): Updated VRM spring bone physics for better performance.
- March (Date TBD) (fire): Working on enhanced CSG operations with new backend.
- March (Date TBD) (lyuma): Debugging edge cases in animation retargeting system.
- March (Date TBD) (fire): Reviewing community contributions to the networking stack.
- March (Date TBD) (lyuma): Testing new skeleton modification system.
- March (Date TBD) (fire): Optimizing texture streaming for large world uploads.
- March (Date TBD) (lyuma): Fixed compatibility issues with Godot 4.0 stable release.
Meetings and Discussions - March 2023
Organization | Description | Date |
---|---|---|
Godot Engine Foundation & V-Sekai | (fire) Chatted about CSG with Reduz (First Meeting). | 2023-03-30 00:00:00 |
V-Sekai | (fire) Physics Colliders: CoACD (Issue #9). | 2023-03-30 00:00:00 |
V-Sekai & Thorvg | (fire) Reviewed ThorVG PR (Godot #75508). | 2023-03-30 00:00:00 |
V-Sekai | (fire) Played a horror game (First Meeting). | 2023-03-30 00:00:00 |
V-Sekai & Zylann | (fire) Asked Zylann to review double precision PR. | 2023-03-30 00:00:00 |
V-Sekai | (fire) Restored GitHub CI/CD (First Meeting). | 2023-03-30 00:00:00 |
V-Sekai | (fire) Animation IK as Node: First draft posted. | 2023-03-30 00:00:00 |
V-Sekai | (fire) Proposed an animation node PR (First Meeting). | 2023-03-30 00:00:00 |