V-Sekai Changelog - 2022-06

2022-06-24

Previously on V-Sekai

  • Had a meeting with Lyuma, Fire, Sarcen, Silent and MMMaellon about the V-Sekai project.
  • Resolved apply style patches to 3d-audio.
  • Make V-Sekai film tests with the new Godot Engine movie maker feature.

2022-06-05

  1. Fire collaborated on godot-snappy for object snapping https://github.com/jgillich/godot-snappy
  2. Try to integrate manifold again.

2022-06-03

https://gitlab.com/bramw/baserow/-/issues/998 Spent some documenting the baserow io system on Digital Ocean used to store in-progress art assets, data from research and 3d galleries.

Donated research on avatar generation to the MIT-licensed project at https://github.com/AtlasFoundation/OpenCharacterCreator As part of: lightweight-quality-avatars

2022-06-01

  • Lyuma uncommented some code in vsk_avatar/ik_space.gd to create IK tracking points on the server, to enable IK sync via server. TL;DR (Other peers can see other peers while connected to a server.)

  • Server sync issue removed from todo list.

id Name Notes Active
24 VR smooth locomotion. True
24 VR smooth locomotion with blackout. True
5 Grab an object. True
17 Support large uploads to the content distribution network. True
19 Make a video of entering the world and grabbing objects. True

Trialing a fix for issue of SDFGI on VR. Was poor. Had to backout branch.