V-Sekai Changelog - 2022-02
2022-02-23
iFire — Today at 07:38 Openxr is merged into Godot Engine master!
Lyuma — Today at 16:13
OVR Advanced Settings 5.4.0 is released with OpenXR playspace moving support (for devices connected via SteamVR):
https://user-images.githubusercontent.com/32321/155451982-8d21ca07-0178-4314-a4f2-8de56c275fa3.png
2022-02-22
トカゲ — 10:28 We discussed with reduz implementation of retargeting for about 8 hours
Lyuma — 14:02 if anyone’s interested, you can read RocketChat from a browser: https://chat.godotengine.org/channel/animation?msg=JYqzF7xviTbh5zbmm
2022-02-15
Fire moved multiple projects issues to https://github.com/V-Sekai/V-Sekai/issues.
2022-02-12
Lyuma changed RenIK to use set_bone_local_pose_override, and “hacked” skeleton’s transform to keep it centered on the hips, fixing the avatar disappearing when far from origin.
2022-02-11
We made a lot of progress yesterday: getting closer to OpenXR integration; fixed some issues with avatar uploading; and progress with WasGo, including the ability to create a Godot Callable which directly represents a WASM function
2022-02-05
Moved fire’s project notes to V-Sekai/V-sekai issues.
Curl has been postponed.
Cvtt bc6, bc7 texture compression speedup by reducing quality has been merged. Updating groups.
2022-02-02
Wasgo go! Restored wasgo wasm execution.