V-Sekai Changelog - 2021-11

Added

iFire: Added https://github.com/V-Sekai/v-sekai-proposals/blob/master/CHANGELOG.md

iFire: Update FBX2glTF to create packaged release tags.

iFire: Wild goose chased godot 3.4 webxr. the goose flew away this time.

iFire: Evaluating Godot 4 for the web. 2D only. Builds in a bit from itch and cicd

iFire: I’ll be arranging the OMI gltf2 group meeting tomorrow. It’s currently wednesday. Need figure out what people are doing and reflect that.

iFire: https://github.com/godotengine/godot/pull/54886 Lyuma pr for blend i/o. Pending pr proposal. Discussed with the Godot Discord community and with Reduz.

Lyuma: the above is in reference to the .blend, .bvh (via bleneer) and .usdz (via blender) importers for Godor 4 and 3.3+

iFire: Ported and split the blender assisted addons into 6 branches and 3 repos

theoway: Visual script updates. https://github.com/godotengine/godot-proposals/issues/3548

iFire: Ventured into MaterialX slack channel and asked for answers. Answers were found.

Lyuma: Wrote a simple .bvh importer for Godot using @iFire [He/Him]’s blender importer as a base (importing using blender).

iFire: Onboarded a few people onto Godot 4 Groups from older versions

iFire: Finishing touches on blend import for Godot Engine

Lyuma: reworked scene export

Changes

iFire: Builds of fbx2gltf from github cicd are now at https://github.com/V-Sekai/FBX2glTF/releases

iFire: Updated the godot branch. There was some some difficult with the blend-io branch so I merged it with other branch import something

MMMaellon: Didn’t we use to have an IK channel? Anyway here’s some of my ideas on how I plan to revamp RenIK. I’m still hoping that EWBIK takes over RENIK’s IK solving one day, so I’m focusing on improving the walk cycle and leaving IK solving alone https://mmmaellon.notion.site/Semi-Deterministic-Walk-Cycles-dbe1dcaa307e4fb9b85dd6ee920de20c

iFire — 07/11/2021: Groups update to the latest Godot. 1. intersect rays api changed. 2. misc crash if precondition fails return Oops forgot to upload a few branches.

iFire — 08/11/2021: https://github.com/V-Sekai/godot-blender Now works on my Linux. Need some testing for Windows and Mac. Save a blend file into the godot project and it’ll be openable as scene through tricks.

iFire — 08/11/2021: Will be around in voice call for an 30m to 1 hour.

iFire — 09/11/2021: Cleared some godot engine github backlog. Wheeee

iFire: Mixer bug fixes have been merged https://github.com/ubisoft/mixer

2021-11-03 21:01:24Z

Added

  • Added a change log
  • 2021-11-03 21:01:24Z fire: iFire Reviewed Visual Script work prs https://github.com/godotengine/godot/pull/54564 https://github.com/godotengine/godot/pull/52218