V-Sekai Changelog - 2021-06

The issue with removing mesh edges still exists, in theory, but in practice it seems unlikely so let’s wait and see if it shows up in the wild and then we can take another look”

OpenVR: initializing OpenVR context Application in scene (normal) mode. Main OpenVR interface has been initialized Main render models interface has been initialized. Exec path: C:/Users/XXXX/Desktop/groups-4.x/godot/bin

  • 2021-06-08 16:04:42Z fire: Fell asleep doing Quat and Transform3D renames
  • 2021-06-08 12:25:39Z fire: “Need to build godot, then copy the generated files for GDNative. --gdnative-generate-json-api api.json --gdnative-generate-json-builtin-api builtin_api.json
  • 2021-06-08 10:22:22Z fire: Lyuma Openvr godot 4
  • 2021-06-08 10:21:49Z fire: fire build godot using:

godot#49301

Then build the plugin with:

godot_openvr#123

Make sure to use vnens godot-cpp and copy all the gdnative headers and stuff into place from your godot build”