V-Sekai Changelog - 2021-04

In April 2021, various developments and discussions took place in the Godot community. Key highlights include proposal designs for MaterialX integration, audio system improvements, and updates to the TPS demo for Godot 4.0. Additionally, there were investigations into edcurve support, normal seam problems, and soft body creation usability.

2021-04-30

  • Proposal design of MaterialX Principled BSDF to Blender Principled BSDF to Blender surface.
  • Lyuma — MaterialX in glTF would allow for a generalization of “KHR_materials_variants” extension.
  • Made a proposal for GLTF2 to include MaterialX in three stages.
  • Made a prototype that exposes HTC Facial tracker to Godot Engine as a GDNative plugin for 3.x. Link

2021-04-29

  • Design Approved; Needs Proposal from Juan: Play scheduled notes/metronome Link
  • Postponed Discussion: Modular audio system (like JACK) godot#35613
  • Interest: Integrate interactive music PR godot#32769
  • Interest: Discuss audio stream graph
  • Approved: Onboarding for newcomers to the audio side of Godot development
  • Interest: Godot Audio Graph

2021-04-28

  • Arguing in OMI about materialx, usdz and wasm
  • Filed issue Link
  • Investigate Link for edcurve support now
  • Filed issue Link
  • Fire filed issue Link about the rendering server custom format issue with a reproduction project.
  • Reduz is personally updating the TPS demo for 4.0
  • Godot Engine developers’ next Live Q&A on YouTube this Thursday, 29 April 2021 at 18:00 UTC. Link
  • Lyuma Topics: Normal seam problem
  • Lyuma Topics: Create a proposals for better usability of soft body creation.
  • Lyuma Topics: Using n-gon encoding for glTF / VRM.

2021-04-27

  • Made a small video and ported the Godot IPFS demo to Windows. Link
  • Updated Scheduled play branch and the demo. Link and Link
  • Waiting for a 3d print of Link so I can try the HTC Facial tracker with Link.
  • Made a decision yesterday to close GIF / APNG import in Godot due to consensus. Link
  • Reviewing WebP as the default lossless compression algo for the core Godot Engine. Link
  • Received an update to the Holo display delivery. It’ll be in May - https://www.kickstarter.com/projects/lookingglass/looking-glass-portrait/posts
  • Reviewing Play Scheduled proposal - Link
  • Use the IPFS Go language binary to make Godot an IPFS server Link
  • Worked on debugging SVG import for the UI made for the hop spin dance display. Link