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Implement Crash Reporting System and Performance Metrics |
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Engine Changes for Smooth Framerates During Content Loading |
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Debug game networking with properties and events |
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Networking Interpolation to Eliminate Stuttering |
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Godot Conference & Sprint 2024. Present at Godot Conference Berlin, Germany |
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Pre-load Content to Avoid Stutters |
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Begin Work on Hardcoded Avatars |
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Recruit Artist for Default Home Map |
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Fix Physics Errors Such as Sliding Down Ramps |
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Update the ik with humanoid muscle |
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Update the avatar demo with 160 concurrent |
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Stress Test |
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Prototype V-Sekai Bricks with 8192 blocks |
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Test Performance on Regular VR Hardware and Optimization |
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VOIP Implementation: Basic Lipsync and Spatialization |
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Integrate Motion Matching Techniques |
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Improve Inverse Kinematics and Add Non-VR Support |
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Integration of Video Playback & Streaming |
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Monitor and Fix Performance Metrics |
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Implement Account System, TOS, Privacy Policy |
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Create Animation Pack for Motion Matching |
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Allow Closed Registration of Users |
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